1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  5. The Lich King has a new champion. The results for the 19th Icon Contest are here!
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Physics Engine Tournament

Submitted by dipEX!
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

Physics Engine Tournament (Map)

  1. U.V

    U.V

    Joined:
    Dec 10, 2003
    Messages:
    328
    Resources:
    1
    Maps:
    1
    Resources:
    1
    i think you should know that you're using the leaking version of the engine and its not good for multi-player maps.
    the new and fixed version in now uploaded:
    http://www.wc3sear.ch/?p=Spells&ID=797
     
  2. dipEX!

    dipEX!

    Joined:
    Jan 18, 2004
    Messages:
    7
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Thank you!
    Please do not rate this map until new Version is up.
     
  3. Joey.

    Joey.

    Joined:
    Dec 6, 2004
    Messages:
    290
    Resources:
    2
    Maps:
    2
    Resources:
    2
    ... This really wasn't hard to make, considering it is mostly U.V's Physics engine running it. Pourley made, but still fun! 3.5-3/5
    3=Good, but improve it to be more original please.
    Then it may be more popular and hosted more on B-Net. GL :D
     
  4. VGsatomi

    VGsatomi

    Webmaster's Council

    Joined:
    May 11, 2004
    Messages:
    3,159
    Resources:
    27
    Models:
    1
    Icons:
    1
    Maps:
    25
    Resources:
    27
    Very nice triggering. I recommend going to the sound section and lower the volume on those taunts, though. Also, if you hold the the left or right arrow key for a few seconds while your character is standing still, the cemera zips arounda at like 500 mph with no easy way to stop it, asides from the the movement function is flawless.
    -VGsatomi
     
  5. dipEX!

    dipEX!

    Joined:
    Jan 18, 2004
    Messages:
    7
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Nonleaking and no camera-zip any more.
     
  6. Joey.

    Joey.

    Joined:
    Dec 6, 2004
    Messages:
    290
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Better :D
     
  7. skaterjcp

    skaterjcp

    Joined:
    Jul 10, 2004
    Messages:
    606
    Resources:
    0
    Resources:
    0
    i REALLY wish there was no lag, i played it on b.net with some friends, and there was a TON of lag...idk why, really wish there was none, it seemed awsome when i played against the computer lol

    :roll: wish there was no lag :roll:
     
  8. Joey.

    Joey.

    Joined:
    Dec 6, 2004
    Messages:
    290
    Resources:
    2
    Maps:
    2
    Resources:
    2
    The problem is that you had 5-or over balls in the field... because the speeds change, the heights, the constant deaths and movements, not to mention Thunder Claps of nearby people... It ammounts to alot, so when I played for the second time, I had 4 players and 2 balls. It was a fun game because of the little-to-no lag... but anyway, yeah, that's why. :D
     
  9. Malcous

    Malcous

    Joined:
    Apr 2, 2008
    Messages:
    1,196
    Resources:
    0
    Resources:
    0
    Good map 4/5
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    13,072
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The camera could be less annoying :)