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[Solved] Phoenix Morphing Tinting

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Sep 4, 2016
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I've got another issue similar to my other recent post about tinting, but instead of hardcoded tinting, the problem here though is unit detection. I have a hero with phoenix morphing, but I'm trying to tint the alternate form. It doesn't keep the editor values for the alternate form, but instead applies the default unit's tint (vertex) values. Detecting the spell being cast doesn't seem to be doing anything, and detecting a unit entering the region doesn't work either. Any help would be great.
 

Uncle

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Aug 10, 2018
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Morph abilities use the Event "Issue order with no target" instead of "Starts the effect of an ability".

You need to figure out the name of the order that's issued when the ability fires and then trigger around that. Sometimes a Wait is required to get the newly morphed unit instead of the original unit.

There's a lot of posts on Hive regarding this issue.
 
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