- Joined
- Sep 4, 2016
- Messages
- 116
I've got another issue similar to my other recent post about tinting, but instead of hardcoded tinting, the problem here though is unit detection. I have a hero with phoenix morphing, but I'm trying to tint the alternate form. It doesn't keep the editor values for the alternate form, but instead applies the default unit's tint (vertex) values. Detecting the spell being cast doesn't seem to be doing anything, and detecting a unit entering the region doesn't work either. Any help would be great.