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Phase Killer -1.1.2-

Submitted by Dark.Revenant
This bundle is marked as approved. It works and satisfies the submission rules.
This version is optimized with Vexorian's Map Optimizer. If you need help with something in Phase Killer related to mapmaking, just ask me.

Phase Killer

• Multiplayer-Only - Technically it can be played with one player, but the game isn't exactly going to progress. It's impossible to write an AI for this kind of map with our current technology.

• Twelve Players - 6-12 players are recommended. Any less to start with degrades the quality of the game.


Premise

Stay alive and try to acquire better items over time if possible

Three Roles:

- Townsfolk - No special abilities other than having 6 item slots as opposed to the phasers' two. The one condition to win is to kill the Phase Killer. You can still win even as a ghost, but it becomes more difficult that way.

- Phasers - Half of the players in the game, rounding down, become Phasers. Phasers have the ability to Phase, which moves them to and fro the Aetherworld. Phasers are the most helpful for hunting down the Phase Killer, but ironically are the ones to be considered as the potential Phase Killer.

- Phase Killer - One of the Phasers in the game is the Phase Killer. The Phase Killer has the ability to phase, transform into his natural form at will (albeit with a slight negative health regeneration), disguise himself as a different player (changing his name and color, but not his pings), upgrade himself using collected souls, change his form/specialization at will, and use a handful of combat-related abilities.


Features

• Three Dimensions - There are three dimensions: the two standard ones, the normal world and the aetherworld, and the harsh hard-to-reach omniworld. There are several ways to go between the normal world and the aetherworld, but the most direct route is through the ability possessed by Phasers: phasing. The omniworld is reached through the omniworld gateway after it has been activated by a specific item combo.

• Chat System - The chat system is customized with interesting features that allow for more unique gameplay. Especially interesting is the auto-garbled speech that one may experience...

• Life after Death - If you die, you become a ghost. As a ghost, you can instantly phase between the dimensions and use a short-range teleportation ability. Ghosts also use mana to talk in two ways: short-range floating text or public chat (the latter of which is auto-garbled). Ghosts also have a chance at resurrection if someone manages to acquire Arcanum (good luck getting whoever has one to consume it by reviving you; it has a really good passive ability and is very tough to get).

• Items. Lots of Items. - The bread and butter of Phase Killer is in the items, which are spawned throughout the map on the ground. Some items are more common than others, others only appear in the Aetherworld, etc. However, the real depth to them is the combinations possible by, well, combining them by moving one item over another in your inventory. There are currently more combination-acquired item types than randomly-spawned item types.

• Good Reading - Somewhat of a tip of the hat to Wilderness Survival, every item combination (in some way or another) is depicted in the various books that can be found lying around the map. Some books are much harder to decipher than others, and one is even readable only in the aetherworld.

• Zombies - Players may be semi-revived as zombies, controlled by their masters and possibly even traded like slaves between players. Zombies have no inventory but are powerful in combat and can become human by consuming someone's corpse.



The above is basically a general consensus of Phase Killer, and by no means lists everything in the map. If you want to experience it, I suggest you play it.

The forums are at www.comclan.co.cc

Keywords:
Phase Killer, Phase, Killer, Wolf, Mystery, Murder, Dark, Revenant, Aether, World, Dimension, Omni, Multi, Zombie
Contents

Phase Killer -1.1.2- (Map)

Reviews
Moderator
16:57, 26th Jul 2008 Septimus: Click Here for the review. Review.
  1. 16:57, 26th Jul 2008
    Septimus:

    Click Here for the review.

    Review.
     
  2. Mike951

    Mike951

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    I've played an earlier version of this map and liked it very much. New additions in this update (or official release?) sound great.
     
    Last edited: Jun 25, 2008
  3. VegnagunMech

    VegnagunMech

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    I just hosted this map and it was awesome. And the music adds to the suspense.
     
  4. knight26

    knight26

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    OMG i totally agree..!! i just hosted it too OMG the music choice IS LUVELY!! xD
    I like, i love the map.. ::D:D:DD i didnt found an bugs though :SS:
     
  5. Dark.Revenant

    Dark.Revenant

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    Thanks for the positive feedback, guys! This version is a beta; the map was recently moved from alpha, as the bulk of the item hunting problem (the final major issue) was destroyed with a well-tuned cluster spawning system.
     
  6. DrazharLn

    DrazharLn

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    One of the most impressive things about this map is the polish. Even your description here is well written and informative, as it should be. There were no glaring spelling errors, colour was used well in tooltips, all the tooltips were present etc etc.
    Other things I liked: the chat system, the garbled ghosts, the item system, and the differences between the two [three?] worlds.

    There were some things that I didn't like, for instance, it was sometimes hard to tell which world I was in, the Beast had an ability called antiphase that was a bit strange. The beast also seemed to lose health all the time regardless of which realm I was in. When I used an ability on a unit, I stopped attacking and I then had to manually attack again. This was a pain as it's quite hard to catch the fast moving enemies.
    The items also cast strange shadows on the ground, it might be best to just remove those.

    However, for style and polish, I'll give this a 4/5
     
  7. Undeadsteak

    Undeadsteak

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    4/5


    Pretty good game.
     
  8. Charskir

    Charskir

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    Cool map

    5/5
     
  9. Dark.Revenant

    Dark.Revenant

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    Antiphase is just the opposite of Phase; it channels mana in the normal world rather than channeling mana in the aetherworld. I can add a few more graphical effects to differentiate the worlds, so don't worry about that. The health degeneration for the Phase Killer is something that I'm changing; instead of all the forms degenerating health, only the advanced/specialized forms will have it. Item shadows are just part of WarCraft III; I can't remove them.

    The Phase Killer abilities menu is something that I'm hoping to change. Right now, it's an annoying bother, so I'm trying to think of ways to completely replace it with something more worthwhile.
     
  10. DrazharLn

    DrazharLn

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    Well, I could see the difference between the worlds visually, but the description, that was otherwise excellent throughout the rest of the game, failed here. What do you mean that it channels the mana differently? Does the beast just get mana in one and not the other? I also noticed that the beast moves much more slowly in antiphase, was there a reason for this?
     
  11. Dark.Revenant

    Dark.Revenant

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    In the normal world and the omniworld, movement speed is how it should be. In the aetherworld, the movment speed is set to a solid 400, regardless of your normal movement speed.
     
  12. DrazharLn

    DrazharLn

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    So antiphase is just like the normal world?

    I probably sound dumb, but I'm just trying to get a few things clarified.
     
  13. adnan3

    adnan3

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    just so you know darkrevenant theres an fake map on epicwar.com thats fucking buged, you cant change back if you take another persons shape, anyway the map is rly good and you sure must ahd put alot of time on it gj
     
  14. Dark.Revenant

    Dark.Revenant

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    My friend put that version on epicwar. I didn't upload it here because it had a bad glitch with changing identities. The next version will have that fixed.

    All right, it's updated. Approval in the near future?
     
    Last edited: Jun 30, 2008
  15. TurboJyri

    TurboJyri

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    Rated 4/5 because PhaseKillers Name/Color change hotkey was ESC. It sucks hard, cause you cant cancel channelling ect. spells with esc. And you need to click with mouse to close spell books. I just played it and lost ~4 power points because of stupid ESC hotkey. Just give him ability what to click in order to change color... Wont play / host this untill that hotkey is changed.
     
  16. Procyon

    Procyon

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    As of the latest version of Phase Killer (0.1.1c) the Phase Killer's abilities have been changed to item slots to prevent conflict with the escape key, and to avoid further trouble while activating the abilities. An alternative to cancel spell channeling could be to use the hold key (hotkey H) to stop any given unit order.

    If you have any other suggestions or comments, please feel free to post them here.
     
  17. Dark.Revenant

    Dark.Revenant

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    There are some bugs that can't be fixed.
     
  18. TurboJyri

    TurboJyri

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    But you cant use hold position while Spell Book is open.
     
  19. rover2341

    rover2341

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    Great game.

    But, Still a bit hard to learn recipes for me. My Brother seemed to have no problem at all.

    Edit:

    Suggestion:

    Time limet for killer to kill everyone.

    -roll. command (1-100)

    Why?
    Games go on forever some times...

    We end up drawing straws for who will live when we all get sick of not knowing who's it and decide the person with the lowest number we will all att..
     
    Last edited: Jul 10, 2008