• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Pausing a unit reverses the effect of "ghost" ability

Status
Not open for further replies.
Level 9
Joined
May 31, 2010
Messages
366
SO im trying to make a unit fly up in the air and then "dissapearing" visually for the player to return later. for this i made a simple trigger changing fly height and adding more and more transparency.

well to have the unit not attack anything i had to pause it, when it reaches 100% transparency i want it to loose collusion, so i gave it the "ghost" ability.

now there is the issue, im adding the ghost ability to a paused unit with 100% transparency and *plop* there it is again...

i tried without transparency -> same issue

ghost doesnt work with a paused unit

any workaround for it? (no i cannot remove the unit from the game or smth it needs to stay in the area for another trigger)
 
Status
Not open for further replies.
Top