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Pausing a unit

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Jan 23, 2015
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I know there's lots of threads for pausing units, but have somebody found a way to successfully pause a unit without any bugs yet?
I've tried to pause a unit by stunning it (I've accepted the fact that there has to be a "Stunned" buff) and removing the pause effect above the head of the unit, but now when I want that effect to be spawned on "normal stuns" I can't detect the ability the unit is stunned by...

I'm really frustrated by this problem, does anyone know a better way on how to pause a unit without any buffs, effects, bugs, just make it unable to move and obey commands...?
 
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