SO im trying to make a unit fly up in the air and then "dissapearing" visually for the player to return later. for this i made a simple trigger changing fly height and adding more and more transparency.
well to have the unit not attack anything i had to pause it, when it reaches 100% transparency i want it to loose collusion, so i gave it the "ghost" ability.
now there is the issue, im adding the ghost ability to a paused unit with 100% transparency and *plop* there it is again...
i tried without transparency -> same issue
ghost doesnt work with a paused unit
any workaround for it? (no i cannot remove the unit from the game or smth it needs to stay in the area for another trigger)
well to have the unit not attack anything i had to pause it, when it reaches 100% transparency i want it to loose collusion, so i gave it the "ghost" ability.
now there is the issue, im adding the ghost ability to a paused unit with 100% transparency and *plop* there it is again...
i tried without transparency -> same issue
ghost doesnt work with a paused unit
any workaround for it? (no i cannot remove the unit from the game or smth it needs to stay in the area for another trigger)