• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[General] Pathing type for tileset

Status
Not open for further replies.
If i recall correctly zephyr's editor allowed you to modify the overall pathing map of a map, but i would much prefer to simply edit a tileset so it is build able.., i was wondering if there was a way to make a non-buildable tileset build-able, or should i just import a new tileset over a previously build-able one one?

Yes i also know i could make buildings build on walkable, but i have some other buildings that have walkable maps, that i dont want built over
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
If you are using JassNewGenPack you can simply go to UMSWE -> Customize Tile Pathability

Here you can select any tile and change it's pathing. Simply save and restart the editor to make it work.
 
thanks, and i was aware i could modify the pathing map, post save.. but i still have quite a bit to change terrain wise, as i play around, so for the final version i might just do that.., if i dont just import the textures i want over the pathing i need.

and @ JNGP; interesting i didnt know about that feature.. would those changes persist if someone opened the map in regular world editor?, (trying my best to keep my map 100% backwards compliant lol)

EDIT: @ editing the path map that the map uses; this i can do, but trying to edit the pathmap that the texture uses... any idea where in the mpq i could find these?, ill do some diggin though
 
Last edited:
Status
Not open for further replies.
Top