Pathing Map help

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Apr 16, 2008
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Hey I want to create a pathing map for this larger building where a player can't build, walk or fly over the building. I read that you have to use white in the .tga palette to do this. What I want to know is how many pixels in the .tga file is each small square in the worldeditor grid.


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I have a feeling you already came across this custom pathing map tutorial, but I figured I'd post it just in case.

One pixel is equal to one of the smallest grid squares. So the small 2x2 pathing blockers literally take up 2x2 small grid squares (each pixel using 32 grid units as described in the tutorial).
 

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Level 2
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Apr 16, 2008
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thanks for the quick reply. I ended up using Ladik's mpq editor to extract a .tga file and found that every small square in the grid represents a pixel on the pathing map texture.

What's the doodad for the pathing blocker that you use there?

I also posted that after reading the tutorial.
 
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