- Joined
- Jul 10, 2011
- Messages
- 562
hey all
i have 2 questions about pathing maps with custom models and i hope you can give me the answers
1. if i have a wall with a door as model (for building enterable houses) how can i change (and choose) the pathing map of the model depending on the animation (dead and alive, so it uses death animation = door opened stand animation = door closed)?? because i dont want that units are able to walk through a closed door ^^
2. using custom bridges the pathing is clear (walkable bridge but the unit arent able to walk down on the sides)....will the units walking over the bridge walk in a straight line or will it raise or lower depending on the model (im speaking of the ropebridge model of UTM)....i dont want units to 'fly' over the bridge and so i ask whether the units automatically change the high they walk at depending on the model.
thanks in advance
greetz clapto
p.s. please make the answers easy to understand because i never worked with pathing before (except changing the pathing map of some doodadds or making custom pathing blockers). ;D
i have 2 questions about pathing maps with custom models and i hope you can give me the answers
1. if i have a wall with a door as model (for building enterable houses) how can i change (and choose) the pathing map of the model depending on the animation (dead and alive, so it uses death animation = door opened stand animation = door closed)?? because i dont want that units are able to walk through a closed door ^^
2. using custom bridges the pathing is clear (walkable bridge but the unit arent able to walk down on the sides)....will the units walking over the bridge walk in a straight line or will it raise or lower depending on the model (im speaking of the ropebridge model of UTM)....i dont want units to 'fly' over the bridge and so i ask whether the units automatically change the high they walk at depending on the model.
thanks in advance
greetz clapto
p.s. please make the answers easy to understand because i never worked with pathing before (except changing the pathing map of some doodadds or making custom pathing blockers). ;D