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[Solved] Custom Pathing Map

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Level 20
Jul 14, 2011
I'm making a map filled with squares. Each square has a structure that has to be destroyed placing a bomb in one of the squares around.

The problem is that units can place the bomb "over" the structure if they stand really near to it.

I'm using the Castle Pathing Map "PathTextures\16x16Simple.tga". I was just wondering if importing a custom Pathing map (18x18) would work, or if building pahtability is harcoded to those that already exist.

<< EDIT >>

Nevermind, found the solution.


Export the TGA, edit it, re-import, save, reopen map.
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