• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Pathing errors.

Status
Not open for further replies.
Level 21
Joined
Mar 27, 2012
Messages
3,232
On the first picture you see a gnoll spawn where squires can use shield slam to push gnolls under the bridge.

Shield Slam FTW.JPG


On the second you see a bridge that is a very bad place for reviving, as the revived mercenary will spawn under the bridge. I had to kill the merc, as I didn't know that if I go far he will teleport to me.

Reviving on Bridge.JPG
 
Level 21
Joined
Mar 27, 2012
Messages
3,232
I don't think its a gamebreaking bug, really as mercenaries will teleport as soon as you move too far away from them.
If I spam pathing blockers everywhere, it would increase doodad count by some thousands, increasing the loading time of the map without any real use for the map.

In that case it would just be good if it was somewhere told that mercenaries can teleport. I figured it out a lot later.
 
Status
Not open for further replies.
Top