- Joined
- Jan 4, 2012
- Messages
- 20
Hello, while I am gathering data for my Warcraft(4) project.
(Creating a new Engine based on the Warcraft3 engine).
I am very interested in how Warcraft3 does its path-finding.
On the first glance it looks like it uses a "Navigation Mesh" rather then "Waypoints" to move.
That would be strange though, because World of Warcraft uses Waypoints rather then a Mesh, and considering that W3 is older I kinda doubt this.
So could some one tell me which one it uses? Since Warcraft3 works on a grid, it might just be that. Astar Pathfinding on a Grid. But I would like to know for sure
Here is an example of Waypoints:
And here is an example of a Navigation Mesh:
Here is the link of the article where I took the images from:
http://www.ai-blog.net/archives/000152.html
(Creating a new Engine based on the Warcraft3 engine).
I am very interested in how Warcraft3 does its path-finding.
On the first glance it looks like it uses a "Navigation Mesh" rather then "Waypoints" to move.
That would be strange though, because World of Warcraft uses Waypoints rather then a Mesh, and considering that W3 is older I kinda doubt this.
So could some one tell me which one it uses? Since Warcraft3 works on a grid, it might just be that. Astar Pathfinding on a Grid. But I would like to know for sure
Here is an example of Waypoints:
And here is an example of a Navigation Mesh:
Here is the link of the article where I took the images from:
http://www.ai-blog.net/archives/000152.html
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