• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Creeps pathfinding question

Status
Not open for further replies.
Level 2
Joined
Jul 21, 2012
Messages
5
Good day everyone.
I'm making a Tower defense map and I have a problem: I have a simple trigger that creates units and sends them past my towers. But they seem to walk in a really strange and curved path. I've checked everything: terrain, unit collision size, doodads - and nothing seems to work.
The question is: is there a way to fix this without pathblockers or using a lot of waypoints?
Pathblockers just won't do because some of these creeps can attack towers, and using lotsa waypoints is just... unefficient?
I've attached a sample map file to demonstrate what I'm talking about.
Thanks a lot in advance. ^^
 

Attachments

  • WorldEditTestMap.w3x
    10.6 KB · Views: 52
Status
Not open for further replies.
Top