Hello there,
I have a question, we already knew that tower defense or survival maps (especially tower defense) will create a lots of creeps. If we only test map, so it's fine. But when we play online, for example with 8 other players - each player doesn't have a same ping ==> Lag if the creeps is too many. (a tower defense game at round 30th)
So, the question here is there anyway to optimize the map to reduce lag in this situation?
I have a question, we already knew that tower defense or survival maps (especially tower defense) will create a lots of creeps. If we only test map, so it's fine. But when we play online, for example with 8 other players - each player doesn't have a same ping ==> Lag if the creeps is too many. (a tower defense game at round 30th)
So, the question here is there anyway to optimize the map to reduce lag in this situation?