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Tower Defense // Attacking Creeps

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I have a Problem with my TowerDefense.
Creeps have 0 Collusion, but they are always going mad and start destroying towers, despite the fact that noone blocked them.

What can I do to make Creeps less aggressive?

Just to mention it, it is a Maul Map and Creeps get Angry if u build around the Waypoint.
 
Level 3
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May 27, 2007
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I have a Problem with my TowerDefense.
Creeps have 0 Collusion, but they are always going mad and start destroying towers, despite the fact that noone blocked them.

What can I do to make Creeps less aggressive?

Just to mention it, it is a Maul Map and Creeps get Angry if u build around the Waypoint.

Does this happen when you build in the waypoint? If so, it could be that creeps are being ordered to attack-move a point that already has a building, thus their order would be changed to something like attack that building (and then attack everything close to it madly). Check out some TD maps (like Wintermaul). I remember they had a nice way of detecting if creeps are truly blocked.
 
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Nono, You are not build build at the waypoint, just around.
And i am not attack-moving the units, just let them move.
 
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Then isn't it just warcraft 3's engine doing its part? I mean, if a unit is walking around and a building attacks it, won't it turn around and attack the building?

Try messing with the buildings priorities of being attacked or doing something like reordering the units to move to the waypoint.
 
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There's a Stats - Priority field on the Object Editor. I don't know if it's really going to help but you can try setting priority to zero or to a really high value.
 
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Ahh that sucks.
I should decrease the destuction now by ordering attacking units to move to the rect in each players zone.
Priority 0 and increased tower hp also fixed that prob.
Tower can be still destroyed. :D
 
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Ahh that sucks.
I should decrease the destuction now by ordering attacking units to move to the rect in each players zone.
Priority 0 and increased tower hp also fixed that prob.
Tower can be still destroyed. :D

So it's working? Glad I could help :thumbs_up:
 
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They are still attacking sometimes, but that is a building issue.
Players maze too aggressively and dont leave enough space at the waypoints.

20 creeps not able to move on one place will let them get angry... thats unavoidable. :/
 
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They are still attacking sometimes, but that is a building issue.
Players maze too aggressively and dont leave enough space at the waypoints.

20 creeps not able to move on one place will let them get angry... thats unavoidable. :/

Maybe you should consider less creeps? Or force players to leave a bigger distance between their maze towers.
 
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I doubt this maul will be crap. :p
The fact that i am new to the ed doesnt mean that i dont know what i want.
By the way sry i posted in the wrong forum. ^^
 
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