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Creeps pathfinding question

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Jul 21, 2012
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Good day everyone.
I'm making a Tower defense map and I have a problem: I have a simple trigger that creates units and sends them past my towers. But they seem to walk in a really strange and curved path. I've checked everything: terrain, unit collision size, doodads - and nothing seems to work.
The question is: is there a way to fix this without pathblockers or using a lot of waypoints?
Pathblockers just won't do because some of these creeps can attack towers, and using lotsa waypoints is just... unefficient?
I've attached a sample map file to demonstrate what I'm talking about.
Thanks a lot in advance. ^^
 

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