Pathfinding in Warcraft3.

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Hello, while I am gathering data for my Warcraft(4) project.

(Creating a new Engine based on the Warcraft3 engine).

I am very interested in how Warcraft3 does its path-finding.

On the first glance it looks like it uses a "Navigation Mesh" rather then "Waypoints" to move.

That would be strange though, because World of Warcraft uses Waypoints rather then a Mesh, and considering that W3 is older I kinda doubt this.

So could some one tell me which one it uses? Since Warcraft3 works on a grid, it might just be that. Astar Pathfinding on a Grid. But I would like to know for sure:vw_love:

Here is an example of Waypoints:
Halaa_waypoints2_AB.jpg


And here is an example of a Navigation Mesh:
Halaa_navmesh2_AB.jpg


Here is the link of the article where I took the images from:
http://www.ai-blog.net/archives/000152.html
 
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