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Passive spells, events & conditions

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Passive spells are not used. It is also really hard to check, if something is not happening. Do you want it to happen only for this ability or for every missed attack.
I think detecting evasion involves a lot of work sadly. :(

I would suggest using a damage detection system and triggering the evasion, but that's a lot of work.

What do you want to do if the evasion takes place?
 
Heya, so I'm trying to make something happen after Evasion takes place. I tried a unit starts the effect of an ability etc. and I can't get actions to work with the condition: ability being cast equal to evasion.
It doesn't seem to work like any normal active ability.

Any ideas?
You have next way:
You need detect the damage caused by physical attacks (usual attacks)
Use Detection Systems, but in this case you have to make triggered abilities, because this is the only way to detect damage caused by physical attacks.
 
There aren't many ways to deal physical damage other than with basic attacks. Basically it's just splash and cleave.
So in that sense you don't need to trigger every ability. You just need to exclude magic damage and the DDS systems available can do this.
For that reason evasion is actually quite easy to trigger yourself.
 
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