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Passive Skill + Trigger

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Level 13
Joined
Oct 27, 2008
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1,176
Just wondering if having a skill like critical strike works with this
Also I'm trying for a damage / 10 = Healed for when Death Strike goes off.
  • Death Strike
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Death Strike
        • Then - Actions
          • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (1.00 + 1.00))
        • Else - Actions
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
A passive custom spell SHOULD BE triggered
From your trigger, it looks like that spell is ACTIVE, not PASSIVE
You should trigger it by any means
I'll create a test map for you =D
Heal = Damage Taken / 10, right ?
If the enemy receive 100 damage, your passive caster will gain 10 HP, right ?
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
You would need a damage detection system then to pull this off, i believe.
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
A passive custom spell SHOULD BE triggered
From your trigger, it looks like that spell is ACTIVE, not PASSIVE
You should trigger it by any means
I'll create a test map for you =D
Heal = Damage Taken / 10, right ?
If the enemy receive 100 damage, your passive caster will gain 10 HP, right ?
The base skill for Death Strike is Critical Strike so its passive
and yes
Damage done / 10 = amount healed
So
100 / 10% = 10
210 / 10% = 21

There are two different versions of Death Strike
125% damage
150% damage
Using a spellbook just to let you know.
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
Uh one second, It gives the damage bonus permently
Anyway to change it to when the critical strike effect goes off?
10% of Critical going off
Damage bonus of 1.25 (level 1) done
Damage bonus of 1.50 (level 2) done
Causes the attacking unit to heal for 10% of damage done.
 
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