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Passive Skill + Trigger

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Level 13
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Oct 27, 2008
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Just wondering if having a skill like critical strike works with this
Also I'm trying for a damage / 10 = Healed for when Death Strike goes off.
  • Death Strike
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Death Strike
        • Then - Actions
          • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (1.00 + 1.00))
        • Else - Actions
 
A passive custom spell SHOULD BE triggered
From your trigger, it looks like that spell is ACTIVE, not PASSIVE
You should trigger it by any means
I'll create a test map for you =D
Heal = Damage Taken / 10, right ?
If the enemy receive 100 damage, your passive caster will gain 10 HP, right ?
 
A passive custom spell SHOULD BE triggered
From your trigger, it looks like that spell is ACTIVE, not PASSIVE
You should trigger it by any means
I'll create a test map for you =D
Heal = Damage Taken / 10, right ?
If the enemy receive 100 damage, your passive caster will gain 10 HP, right ?
The base skill for Death Strike is Critical Strike so its passive
and yes
Damage done / 10 = amount healed
So
100 / 10% = 10
210 / 10% = 21

There are two different versions of Death Strike
125% damage
150% damage
Using a spellbook just to let you know.
 
Uh one second, It gives the damage bonus permently
Anyway to change it to when the critical strike effect goes off?
10% of Critical going off
Damage bonus of 1.25 (level 1) done
Damage bonus of 1.50 (level 2) done
Causes the attacking unit to heal for 10% of damage done.
 
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