Armor reduced when the damage deals..

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Level 3
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Jan 1, 2013
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Melting Strike 1
  • Events
    • Unit - A unit Is attacked
  • Conditions
    • ((Triggering unit) is A structure) Equal to False
  • Actions
    • Set MS_Timer = 5.00
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ((Triggering unit) is in MS_Detect) Not equal to True
      • Then - Actions
        • Unit Group - Add (Triggering unit) to MS_Detect
        • Trigger - Add to Melting Strike 2 <gen> the event (Unit - (Picked unit) Takes damage)
      • Else - Actions
Melting Strike 2
  • Events
  • Conditions
    • (Level of Melting Strike [E] for (Damage source)) Greater than 0
  • Actions
    • Set MS_Count = (MS_Count + 1)
    • Unit - Add Melting Srike Corruption to (Picked unit)
    • Unit - Set level of Melting Srike Corruption for (Picked unit) to MS_Count
    • Trigger - Turn on Melting Strike Timer <gen>
Melting Strike 3
  • Events
    • Time - Every 0.50 seconds of game time
  • Conditions
  • Actions
    • Set MS_Timer = (MS_Timer - 0.50)
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • MS_Timer Less than or equal to 0.00
      • Then - Actions
        • Unit - Remove Melting Srike Corruption from (Picked unit)
        • Trigger - Turn off (This trigger)
      • Else - Actions
It's doesn't work...:vw_sad:
 
Why dont u use the Orb of Lighting spell instead? Change the target spell from Purge to Faeri Fire (the Night Elf's spell that minus armor of the enemy). It's easier to make than using trigger.
 
Why dont u use the Orb of Lighting spell instead? Change the target spell from Purge to Faeri Fire (the Night Elf's spell that minus armor of the enemy). It's easier to make than using trigger.

Look at the trigger, i want each damage deals increase the armor corruption...
 
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