Melting Strike 1
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Events
- Unit - A unit Is attacked
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Conditions
- ((Triggering unit) is A structure) Equal to False
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Actions
- Set MS_Timer = 5.00
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in MS_Detect) Not equal to True
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Then - Actions
- Unit Group - Add (Triggering unit) to MS_Detect
- Trigger - Add to Melting Strike 2 <gen> the event (Unit - (Picked unit) Takes damage)
- Else - Actions
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If - Conditions
- Events
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Conditions
- (Level of Melting Strike [E] for (Damage source)) Greater than 0
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Actions
- Set MS_Count = (MS_Count + 1)
- Unit - Add Melting Srike Corruption to (Picked unit)
- Unit - Set level of Melting Srike Corruption for (Picked unit) to MS_Count
- Trigger - Turn on Melting Strike Timer <gen>
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
- Set MS_Timer = (MS_Timer - 0.50)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- MS_Timer Less than or equal to 0.00
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Then - Actions
- Unit - Remove Melting Srike Corruption from (Picked unit)
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions