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Actually, for having been editing war3 models for almost a year, I have not found the best particle viewer than the game alone. But if you are looking for one that will show you good results go download this http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/.
Line and ribbon emitters are only visible ingame. Warcraft III Viewer shows tail and head particles and Magos Model Editor shows only head, but gives a fine toolset to edit them. That's all.
There is, and it's in-game. If not in-game, probably what you are looking for is still undeveloped. And I don't think somebody will develop that kind of software. If there's one, thanks to him because that's also what we are looking for.
You can check changes of your models without restarting the WE.
You see, when WE needs to display a model, it loads it in the RAM and makes an association path<->model. So if you re-import the model, it won't re-load it in the RAM but keep the old version.
However, you can re-import your model, give it a different path that has never been loaded and immediatly save the map. You may add a figure at the end of the re-imported model's path, for instance.
It's quiet tedious (if you forget to save the map just after re-importing, you have to do it all again from beginning), but it's less tedious than closing and re-opening WE everytime.
Because to test in game means that I have start up WE, load the map, import the model, start WC3 and finally exit. That is what I will have to do for each change that I make to the particle emitter. Yesterday it took me almost an hour just to rotate and set up a ribbon emitter properly.
Why don't you just create a new map, import your model, test the map and re-import the model every time you change it? (And for ribbon emitters you can create a dummy particle emitter to show you how your ribbon will move - at least that's how I do it xP )
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