- Joined
- Apr 3, 2018
- Messages
- 499
I tried to make a projectile's Death animation have a larger explosion.
Edited it in war3 Model Editor, everything seems to display fine in the W3ME.
But after importing it in my map, the yellow flash in the middle of the blast (particle emitter BlastFlare) does not work. This makes the explosion look very dull.
What could be the cause? I tried playing around with parameters like Blend/Additive or model's bound radius but nothing seems to work.
Edit: another detail, when viewed in the World Editor, the flash in question sometimes is visible, and sometimes isn't, seemingly at random.
Edited it in war3 Model Editor, everything seems to display fine in the W3ME.
But after importing it in my map, the yellow flash in the middle of the blast (particle emitter BlastFlare) does not work. This makes the explosion look very dull.
What could be the cause? I tried playing around with parameters like Blend/Additive or model's bound radius but nothing seems to work.
Edit: another detail, when viewed in the World Editor, the flash in question sometimes is visible, and sometimes isn't, seemingly at random.
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