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If the particle emits all the particles only once in a birth or death animation, you're probably just left with the few particles that emitted last in the animation.
A question similar to this one. Why do particles in magos look different than in game. I'm not talking about world editor and in-game, I'm talking about they look different in the magos preview than they actually do in game. In some cases the difference is really agravating.
I have a similiar problem; some of my particles do show in magos, but not in the game!
I use particles with no speed or gravity as twinkling lights sometimes, and only some of them shows ingame.
Another problem i have, which is far more important, is that my texture animations aren't saved. They work fine and shows properly in magos, but if i reopen the model again, the material does no longer have the texture animation!
I can still find the animation and reattatch it to the material (that takes like 10 seconds) but that doesent help a bit since it wont stay there after i closed the program.
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