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Why do my particle emitters look different in-game

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Level 6
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Nov 7, 2007
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When I create a particle emitter in War3 model editor, it looks less vivid in game, why is that?

Example:
i728ua.jpg


If it's just a lighting problem, can that be fixed in the model or the editor?
 
the only one is: 3dsmax 5 + Art Tools.

I have a similiar problem; some of my particles do show in magos, but not in the game!
I use particles with no speed or gravity as twinkling lights sometimes, and only some of them shows ingame.

Another problem i have, which is far more important, is that my texture animations aren't saved. They work fine and shows properly in magos, but if i reopen the model again, the material does no longer have the texture animation!
I can still find the animation and reattatch it to the material (that takes like 10 seconds) but that doesent help a bit since it wont stay there after i closed the program.
 
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