I would like to use this model as a missile model, but it actually behaves buggy.
Whenever a unit gets attacked by a paper plane missile, it looks like some more paper planes are spawned around the target point, showing their death animation and sometimes floating around (its weird).
This happens with a ~2 second delay to the first attack.
You can easily see it in your own hosted test map:
Just start it and look at the back of the Dummy Tank's head closely, 2 seconds after he got attacked. You will see a paper plane spawning there (which is not the missile) and its death animation.
If you don't see it, just add the following to your test map trigger:
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visi
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Ereignisse
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Bedingungen
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Aktionen
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Sichtbarkeit - Disable fog of war
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Sichtbarkeit - Disable black mask
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Auswahl - Select Paper Plane Move Test 0001 <gen> for Player 1 (Red)
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Einheit - Order Paper Plane Missile Test 0002 <gen> to Attack Dummy Tank 0003 <gen>
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Einheit - Order Dummy Tank 0003 <gen> to Patrol to ((Position of Dummy Tank 0003 <gen>) offset by (0.00, 500.00))
While the attacked unit is moving, the bug becomes quite obvious.
I like your model, so I would be glad if you would fix it
Furthermore, I suggest to paint the model somewhat brighter, because paper planes have to be colored very close to white in my opinion. But that's a matter of taste