- Joined
- May 1, 2008
- Messages
- 3,213
Well a duhhhh... ain't I an idiot? xD Then I guess I can fix it, and the pole, too.
lawl the loading screen looks like hop or based atleast, but looks good![]()
I can't see right now how does HOP's loading screen looks like, because it won't open in 1.24, but I'm asuming that HOP has this picture in Loading Screen, am I right?lawl the loading screen looks like HOP or based atleast, but looks good![]()
Matsu charges forward with his spear.Damages everything 700 range in front of him and 200 range around him. (In other words moves from point A to point B) Level 1 - 325 damage, 2 seconds slow atack speed by 25%, costs 45 mana points. Level 2 - 450 damage, 2.7 seconds slow atack speed by 25%, costs 90 mana points. Level 3 - 575 damage, 3.4 seconds slow atack speed by 25%, costs 130 mana points. 2 minutes cooldown. |
Matsu's spear is painted with a deadly poison.Every hit made by Matsu will make the poison to stack up to 4 times. Level 1 - Deals 10 damage per 0.5 sec.Slows Speed by 2%.Poison lasts 3 seconds. Level 2 - Deals 20 damage per 0.5 sec.Slows Speed by 3%.Poison lasts 4 seconds. Level 3 - Deals 30 damage per 0.5 sec.Slows Speed by 4%.Poison lasts 4 seconds. Level 4 - Deals 40 damage per 0.5 sec.Slows Speed by 5%.Poison lasts 4 seconds. Level 5 - Deals 50 damage per 0.5 sec.Slows Speed by 6%.Poison lasts 4 seconds. Passive Ability. How it works (level 5): Deals 50 damage per 0.5 for seconds (400 damage).Slow stacks up to 4 times (24% Slow speed) |
Using the power of evil energy, Hinjo turns an enemy target ethereal and increases magic damage taken.(Only Hinjo spells will make more damage) Level 1 - 5% damage more, lasts 8 seconds. No mana cost. Level 2 - 20% damage more, lasts 16 seconds. Costs 4 mana points. Level 3 - 35% damage more, lasts 24 seconds. Costs 8 mana points. Level 4 - 50% damage more, lasts 32 seconds. Costs 16 mana points. Level 5 - 65% damage more, lasts 40 seconds. Costs 20 mana points. 18 seconds cooldown. |
Hinjo blasts enemy units around a target enemy unit with a wave of damaging shadow power. Area of effect is 300. Level 1 - 60 target damage, 20 nova damage. Costs 15 mana points. Level 2 - 120 target damage, 40 nova damage. Costs 20 mana points. Level 3 - 180 target damage, 60 nova damage. Costs 30 mana points. Level 4 - 240 target damage, 80 nova damage. Costs 40 mana points. Level 5 - 300 target damage, 100 nova damage. Costs 70 mana points. 18 seconds cooldown. (This means level 5 Shadow Strike x level 5 Surrender to Darkness = 495 damage) |
Hinjo whispers the word of darkness, cursing the enemy unit dealing damage every second and stunning them. Lasts 20 seconds. Level 1 - 5 damage per second, every 2 seconds stun enemy for 0.5 sec. Costs 16 mana points. Level 2 - 3 damage per second, 10% attack speed. Costs 24 mana points. Level 3 - 8 damage per second, 15% attack speed. Costs 32 mana points. Level 4 - 13 damage per second, 20% attack speed. Costs 40 mana points. Level 5 - 18 damage per second, 25% attack speed. Costs 70 mana points. 70 seconds cooldown. (Surrender to darkness (level5) x Word of Pain (level5) = 29.7 damage/sec = 594 damage) |
Spiritual fire that imbues Kesha's soul with power and tranquility, increasing his armor,Health and Mana regeneration. Lasts 20 seconds. Level 1 - 2 Armor, 2hp/sec and 30% mana regen .2 mana cost. Level 2 - 5 Armor, 3hp/sec and 60% mana regen/ 5 mana cost. Level 3 - 8 Armor, 4hp/sec and 90% mana regen. 10 mana cost. Level 4 - 11 Armor, 5hp/sec and 120% mana regen. 20 mana cost. Level 5 - 14 Armor, 6hp/sec and 150% mana regen. 30 mana cost. 35 seconds cooldown. |
Kesha summons Okibi, the living fire. Okibi wreaths an enemy unit in magical flames causing damage over 8 seconds. Okibi will also reduce an enemy target's attack rate and attack speed. Level 1 - 300 damage, 15% reduced attack rate and 5% reduced attack speed. Costs 70 mana points. Level 2 - 500 damage, 25% reduced attack rate and 10% reduced attack speed. Costs 120 mana points. Level 3 - 750 damage, 30% reduced attack rate and 15% reduced attack speed. Costs 180 mana points. 2 minutes cooldown. I don't know really but i rework them because think a little |
Using nature's rejuvenating power to heal wounds, Komi casts rejuvenation on a friendly unit to heal lost hit points over 8 seconds. Level 1 - 50 hit points, costs 25 mana points. Level 2 - 100 hit points, costs 35 mana points. Level 3 - 200 hit points, costs 45 mana points. Level 4 - 250 hit points, costs 60 mana points. Level 5 - 350 hit points, costs 85 mana points. 40 seconds cooldown. |
Komi buffs a friendly unit with the Mark of Nature,unit heals from received damage and increase armor. Lasts 14 Seconds. Level 1 - 6% of received damage, 2 armor. Costs 5 mana points. Level 2 - 9% of received damage, 4 armor. Costs 10 mana points. Level 3 - 12% of received damage, 6 armor. Costs 15 mana points. Level 4 - 15% of received damage, 8 armor. Costs 25 mana points. Level 5 - 18% of received damage, 10 armor. Costs 35 mana points. 25 seconds cooldown. |
Komi unites with nature and transforms himself into a Bear. Increasing his armor,atack and hit points.While in bear form Komi unlocks seacret powers.Attacks on melee while in bear form.When he returns to normal form he returns with 35% mana. Level 1 - 100 hit points, 6 armor and 25 attack damage. Costs 60 mana points. 1 Skill. Level 2 - 150 hit points, 8 armor and 50 attack damage. Costs 40 mana points. 3 Skills. Level 3 - 200 hit points, 10 armor and 75 attack damage. Costs 20 mana points. 4 Skills. ![]()
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Mikasa uses his weapons to parry enemies atacks. Level 1 - Every 8 seconds parry 1 atack. Level 2 - Every 7 seconds parry 1 atack. Level 3 - Every 6 seconds parry 1 atack. Level 4 - Every 5 seconds parry 1 atack. Level 5 - Every 4 seconds parry 1 atack. Passive ability. |
Mikasa lets out a loud warcry, giving nearby friendly units a bonus to damage and increased life regeneration. Lasts 13 seconds. Level 1 - 7% damage increase. Costs 5 mana points. Level 2 - 12% damage increase. Costs 10 mana points. Level 3 - 17% damage increase. Costs 15 mana points. Level 4 - 23% damage increase. Costs 25 mana points. Level 5 - 28% damage increase. Costs 50 mana points. 45 seconds cooldown. |
Banja's fat protects him suffering dangerous amount of damage. Level 1 - 4% damage reduction. Level 2 - 8% damage reduction. Level 3 - 12% damage reduction. Level 4 - 16% damage reduction. Level 5 - 20% damage reduction. Passive Ability. |
I don't know really but i rework them because think a little50 reduction atack rate..... On boss ??? ha lets say 4 people with skills for slowing atack and dmg.... The boss will hit them like 1 time on 1 min.
Oh, right, sorry... Uum, I might put in Blade Dance and Deep Wound, but I don't know from which ability am I going to base Deep Wound from, I don't know how to create custom spells with JASS or GUI.![]()
EDIT: Update!
- Loading Screen changed (thanks to Static)
- Stormcaller's icon for Lightning Strike, changed
I thought people usually put "Version" since they know they messed something and they will fix it in the next version... I kinda thought about it like that, but I guess I can remove the version from the loading screen.omg friek the loadingscreen is really uber-imb0rpwnage but i would hide the version count cause thats not so important for a singleplayer rpg isnt it?
I am doing the heroes right now, to complete the whole list will take a lot of time.compleat the to do list, and the Terrain![]()
I am doing the heroes right now, to complete the whole list will take a lot of time.
maybe maybe not, it's how you look at it from different point of views. ..
Infernal edit. Oh, I know what they're going to fight, I just haven't made them yet...I dunno what the model looked like before, but your edit looks fine. Better than what I could do, probably.
And I understand you haven't tested your heroes yet. I guess it would be hard to figure out what spells to give them when you don't even know what they're going to be fighting![]()
Wow. Maybe you can use the hide text thingy?
Oh... man... I don't know should I be happy for such a long review with great ideas, or sad because of all that time I spent making these abilities... thanks again, FlowerofSpeech, but I don't know how to make most of these abilities, they all require skills in triggering... uhh... *feints*