- Joined
- May 1, 2008
- Messages
- 3,212
Well a duhhhh... ain't I an idiot? xD Then I guess I can fix it, and the pole, too.
lawl the loading screen looks like hop or based atleast, but looks good
I can't see right now how does HOP's loading screen looks like, because it won't open in 1.24, but I'm asuming that HOP has this picture in Loading Screen, am I right?lawl the loading screen looks like HOP or based atleast, but looks good
Matsu charges forward with his spear.Damages everything 700 range in front of him and 200 range around him. (In other words moves from point A to point B) Level 1 - 325 damage, 2 seconds slow atack speed by 25%, costs 45 mana points. Level 2 - 450 damage, 2.7 seconds slow atack speed by 25%, costs 90 mana points. Level 3 - 575 damage, 3.4 seconds slow atack speed by 25%, costs 130 mana points. 2 minutes cooldown. |
Matsu's spear is painted with a deadly poison.Every hit made by Matsu will make the poison to stack up to 4 times. Level 1 - Deals 10 damage per 0.5 sec.Slows Speed by 2%.Poison lasts 3 seconds. Level 2 - Deals 20 damage per 0.5 sec.Slows Speed by 3%.Poison lasts 4 seconds. Level 3 - Deals 30 damage per 0.5 sec.Slows Speed by 4%.Poison lasts 4 seconds. Level 4 - Deals 40 damage per 0.5 sec.Slows Speed by 5%.Poison lasts 4 seconds. Level 5 - Deals 50 damage per 0.5 sec.Slows Speed by 6%.Poison lasts 4 seconds. Passive Ability. How it works (level 5): Deals 50 damage per 0.5 for seconds (400 damage).Slow stacks up to 4 times (24% Slow speed) |
Using the power of evil energy, Hinjo turns an enemy target ethereal and increases magic damage taken.(Only Hinjo spells will make more damage) Level 1 - 5% damage more, lasts 8 seconds. No mana cost. Level 2 - 20% damage more, lasts 16 seconds. Costs 4 mana points. Level 3 - 35% damage more, lasts 24 seconds. Costs 8 mana points. Level 4 - 50% damage more, lasts 32 seconds. Costs 16 mana points. Level 5 - 65% damage more, lasts 40 seconds. Costs 20 mana points. 18 seconds cooldown. |
Hinjo blasts enemy units around a target enemy unit with a wave of damaging shadow power. Area of effect is 300. Level 1 - 60 target damage, 20 nova damage. Costs 15 mana points. Level 2 - 120 target damage, 40 nova damage. Costs 20 mana points. Level 3 - 180 target damage, 60 nova damage. Costs 30 mana points. Level 4 - 240 target damage, 80 nova damage. Costs 40 mana points. Level 5 - 300 target damage, 100 nova damage. Costs 70 mana points. 18 seconds cooldown. (This means level 5 Shadow Strike x level 5 Surrender to Darkness = 495 damage) |
Hinjo whispers the word of darkness, cursing the enemy unit dealing damage every second and stunning them. Lasts 20 seconds. Level 1 - 5 damage per second, every 2 seconds stun enemy for 0.5 sec. Costs 16 mana points. Level 2 - 3 damage per second, 10% attack speed. Costs 24 mana points. Level 3 - 8 damage per second, 15% attack speed. Costs 32 mana points. Level 4 - 13 damage per second, 20% attack speed. Costs 40 mana points. Level 5 - 18 damage per second, 25% attack speed. Costs 70 mana points. 70 seconds cooldown. (Surrender to darkness (level5) x Word of Pain (level5) = 29.7 damage/sec = 594 damage) |
Spiritual fire that imbues Kesha's soul with power and tranquility, increasing his armor,Health and Mana regeneration. Lasts 20 seconds. Level 1 - 2 Armor, 2hp/sec and 30% mana regen .2 mana cost. Level 2 - 5 Armor, 3hp/sec and 60% mana regen/ 5 mana cost. Level 3 - 8 Armor, 4hp/sec and 90% mana regen. 10 mana cost. Level 4 - 11 Armor, 5hp/sec and 120% mana regen. 20 mana cost. Level 5 - 14 Armor, 6hp/sec and 150% mana regen. 30 mana cost. 35 seconds cooldown. |
Kesha summons Okibi, the living fire. Okibi wreaths an enemy unit in magical flames causing damage over 8 seconds. Okibi will also reduce an enemy target's attack rate and attack speed. Level 1 - 300 damage, 15% reduced attack rate and 5% reduced attack speed. Costs 70 mana points. Level 2 - 500 damage, 25% reduced attack rate and 10% reduced attack speed. Costs 120 mana points. Level 3 - 750 damage, 30% reduced attack rate and 15% reduced attack speed. Costs 180 mana points. 2 minutes cooldown. I don't know really but i rework them because think a little 50 reduction atack rate..... On boss ??? ha lets say 4 people with skills for slowing atack and dmg.... The boss will hit them like 1 time on 1 min. |
Using nature's rejuvenating power to heal wounds, Komi casts rejuvenation on a friendly unit to heal lost hit points over 8 seconds. Level 1 - 50 hit points, costs 25 mana points. Level 2 - 100 hit points, costs 35 mana points. Level 3 - 200 hit points, costs 45 mana points. Level 4 - 250 hit points, costs 60 mana points. Level 5 - 350 hit points, costs 85 mana points. 40 seconds cooldown. |
Komi buffs a friendly unit with the Mark of Nature,unit heals from received damage and increase armor. Lasts 14 Seconds. Level 1 - 6% of received damage, 2 armor. Costs 5 mana points. Level 2 - 9% of received damage, 4 armor. Costs 10 mana points. Level 3 - 12% of received damage, 6 armor. Costs 15 mana points. Level 4 - 15% of received damage, 8 armor. Costs 25 mana points. Level 5 - 18% of received damage, 10 armor. Costs 35 mana points. 25 seconds cooldown. |
Komi unites with nature and transforms himself into a Bear. Increasing his armor,atack and hit points.While in bear form Komi unlocks seacret powers.Attacks on melee while in bear form.When he returns to normal form he returns with 35% mana. Level 1 - 100 hit points, 6 armor and 25 attack damage. Costs 60 mana points. 1 Skill. Level 2 - 150 hit points, 8 armor and 50 attack damage. Costs 40 mana points. 3 Skills. Level 3 - 200 hit points, 10 armor and 75 attack damage. Costs 20 mana points. 4 Skills.
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Mikasa uses his weapons to parry enemies atacks. Level 1 - Every 8 seconds parry 1 atack. Level 2 - Every 7 seconds parry 1 atack. Level 3 - Every 6 seconds parry 1 atack. Level 4 - Every 5 seconds parry 1 atack. Level 5 - Every 4 seconds parry 1 atack. Passive ability. |
Mikasa lets out a loud warcry, giving nearby friendly units a bonus to damage and increased life regeneration. Lasts 13 seconds. Level 1 - 7% damage increase. Costs 5 mana points. Level 2 - 12% damage increase. Costs 10 mana points. Level 3 - 17% damage increase. Costs 15 mana points. Level 4 - 23% damage increase. Costs 25 mana points. Level 5 - 28% damage increase. Costs 50 mana points. 45 seconds cooldown. |
Banja's fat protects him suffering dangerous amount of damage. Level 1 - 4% damage reduction. Level 2 - 8% damage reduction. Level 3 - 12% damage reduction. Level 4 - 16% damage reduction. Level 5 - 20% damage reduction. Passive Ability. |
I don't know really but i rework them because think a little 50 reduction atack rate..... On boss ??? ha lets say 4 people with skills for slowing atack and dmg.... The boss will hit them like 1 time on 1 min.
Oh, right, sorry... Uum, I might put in Blade Dance and Deep Wound, but I don't know from which ability am I going to base Deep Wound from, I don't know how to create custom spells with JASS or GUI.
EDIT: Update!
- Loading Screen changed (thanks to Static)
- Stormcaller's icon for Lightning Strike, changed
I thought people usually put "Version" since they know they messed something and they will fix it in the next version... I kinda thought about it like that, but I guess I can remove the version from the loading screen.omg friek the loadingscreen is really uber-imb0rpwnage but i would hide the version count cause thats not so important for a singleplayer rpg isnt it?
I am doing the heroes right now, to complete the whole list will take a lot of time.compleat the to do list, and the Terrain
I am doing the heroes right now, to complete the whole list will take a lot of time.
maybe maybe not, it's how you look at it from different point of views. ..
Infernal edit. Oh, I know what they're going to fight, I just haven't made them yet...I dunno what the model looked like before, but your edit looks fine. Better than what I could do, probably.
And I understand you haven't tested your heroes yet. I guess it would be hard to figure out what spells to give them when you don't even know what they're going to be fighting
Wow. Maybe you can use the hide text thingy?
Oh... man... I don't know should I be happy for such a long review with great ideas, or sad because of all that time I spent making these abilities... thanks again, FlowerofSpeech, but I don't know how to make most of these abilities, they all require skills in triggering... uhh... *feints*