- Joined
- May 24, 2005
- Messages
- 609
DEFENDERS OF PANDARIA
Hey,
this is a defense/RPG map work-in-progress that takes place in the idyllic lands of Pandaria.
Story/Background:
The well known Chen Stormstout has become old and travelled back to Mikari, the village of his childhood. He want's to take a seat, enjoy the rest of his life and just brew some ale.
Unfortunately, it seems, that a new threat has arrived to the lands of Pandaria. Creatures that once were peacefully are gettin mad and well known things are getting more and more strange.
Dark portals have spawned all over the lands and hostile forces start trying to invade Pandaria.
But what do they seek? Why do they threaten these peaceful lands?
The small village of Mikari is the first encounter for the invasion. If Mikari falls, whole Pandaria might fall into a new darkness.
The hope of Pandaria lies on 6 young heroes, guided by the wisdom and experience of Chen, that will face the dark menace and will stand bravely to defend Mikari and whole Pandaria:
The tough sumo Lo'Wang, the swift ninja Kira, the hotheaded tigerian berserker Jubei, the ale-loving monk Boseiju and the wise but distracted mage Tai'Cheng.
It is on your, to keep and restore the peace for Pandaria!
Specs:
- fast paced rpg flavoured defense gameplay
- 1-6 players (3 recommended)
- mmorpg inspired character classes (tank, healer, damage dealer, hybrids etc.)
- detailled and beautiful terrain
- easy to get into, but challenging combat
- 4 difficulty modes
- attribute based spells
- completly written in jass
- health- & mana indicators
- hero talk/comment system
- a huge bunch of custom content
The power of Abilties directly depends on the hero's attributes
This offers a smooth increase of hero powers and makes ability balancing a lot easier in some ways, especially when deciding to change the hero max levels.
Character classes design
It has a high focus on team play. Each character is equipped with spells that fit his role in the group. Combat situations need quite a lot of micro-management and spells have to be used frequently.
Hero Talk System
Depending on triggered events, quests or just randomly, the heroes will give some comments or talk about things.
One the one hand, this is meant to push the story, on the other hand, it's supposed to add a certain amount of humor to the map with some funny dialogs and comments etc. and it should add more character-depth to the heroes.
Because interrupting the game with cinematics/breaks can be very annoying, the hero comments will be realized with game text messages and floating text.
This offers a smooth increase of hero powers and makes ability balancing a lot easier in some ways, especially when deciding to change the hero max levels.
Character classes design
It has a high focus on team play. Each character is equipped with spells that fit his role in the group. Combat situations need quite a lot of micro-management and spells have to be used frequently.
Hero Talk System
Depending on triggered events, quests or just randomly, the heroes will give some comments or talk about things.
One the one hand, this is meant to push the story, on the other hand, it's supposed to add a certain amount of humor to the map with some funny dialogs and comments etc. and it should add more character-depth to the heroes.
Because interrupting the game with cinematics/breaks can be very annoying, the hero comments will be realized with game text messages and floating text.
Lo'Wang (Sumo)
Abilities: Heroic Strike, ???, Battleshout, Spirit of Pandaria, Taunt, ???
Characteristics: the inofficial leader of the group, brave personality, uses proverbs if possible
Boseiju (Monk)
Abilities: Healing Touch, Holy Nova, Shield, Shadowword Pain, Fear
Characteristics: he's a big fan of beer and ale of any kind..
Kira (Ninja)
Abilities: Deadly Strike, Fan of Knives, Cheap Shot, Backstab, Stealth, Sprint, ???
Characteristics: very beautiful (for pandaren taste), very impatient, always seeks to be in front of the action
Tai'Cheng (Elemental Mage)
Abilities: Lightning Storm, Lightning Elemental, Mana-Shield, ???
Characteristics: very easy to fascinate, distracted, a bit like the mage of the gummybears
Jubei (Tigeran Beserker)
Abilities: Brutal Strike, Call Yosh (his tiger companion), Fangs of the Tiger, Berserk, Yosh: Call back, Yosh: Attack Order
Characteristics: searching for some fun, doesn't take things too serious, also can get very angry, relies more on feeling than brain
update: He has a pet now, the mighty tiger Yosh. The tiger will automatically follow and guide the hero as in wow, but can be given basic orders.
Feylon (Druid)
Abilities: Sunfire, Rejuvenation, , MOTW(?), Bear(?) Form, ???, ???
Characteristics: ???
update: I'm currently on hope that someone will make a cool model for this character..
I'll add more information and more up-to-date screenshots as soon as I find the time.
Since the map is still in development state, all things are subject to change of course.
Any comments or suggestions are very welcome and appreciated!
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