- Joined
- Sep 9, 2007
- Messages
- 6,759
Introduction
Once again I started a big map...
But this project has taken alot of my mind I thought...
I first started the basic idea, making an upgradeable paintball map with an multiboard for each player. After that, I thought of making red able to chose the teams. Now I have an really big project with many systems in it, currently there are only 3 heroes to chose from, but each hero has his own strengh.
Fight with 2-8 players in a sunken landscape with custom doodads and a new gameplay, defeat your enemies by shooting them down, brutally strong arrows/lances/missles are you're weapon.
General Info
Here is some basic information of my map.
Players: 2-8
AI: Working
-> Easy: Fail a lot of shots, easy to kill
-> Normal: Normal accuracy, normal to kill
-> Hard: Insane accuracy, they try to recreate the way you will move to to shoot arrows to the best points, hard to kill
Modes: Free For All & Team Mode
Map size: Small
Some Screenshots:
How to play
You are interested now and want to play this map? Here is a basic introduction to my map:
Player 1:
You first choose the map you play. Because only one is able to choose, please go on the circle on upper (in the near of the archer).
After that, you have *PlayerCount* Wisps under your control. Select them and move them over a circle. Each circle is ONE team! So pick all wisps you want and move them over one circle. That would be one group. The colour of the wisp stands for the player.
All others (and red after chosing): Wait until Player 1 selected everything, after that chose your hero by moving with your wisp over the circles. Wait 45 for game start.
Usefull Hints:
You have an ability called Change Multiboard, you can change the multiboard to ingame multiboard or player multiboard with that.
Please give comments!
Download link: http://www.hiveworkshop.com/resources_new/maps/6645/
Once again I started a big map...
But this project has taken alot of my mind I thought...
I first started the basic idea, making an upgradeable paintball map with an multiboard for each player. After that, I thought of making red able to chose the teams. Now I have an really big project with many systems in it, currently there are only 3 heroes to chose from, but each hero has his own strengh.
Fight with 2-8 players in a sunken landscape with custom doodads and a new gameplay, defeat your enemies by shooting them down, brutally strong arrows/lances/missles are you're weapon.
General Info
Here is some basic information of my map.
Players: 2-8
AI: Working
-> Easy: Fail a lot of shots, easy to kill
-> Normal: Normal accuracy, normal to kill
-> Hard: Insane accuracy, they try to recreate the way you will move to to shoot arrows to the best points, hard to kill
Modes: Free For All & Team Mode
Map size: Small
Some Screenshots:
How to play
You are interested now and want to play this map? Here is a basic introduction to my map:
Player 1:
You first choose the map you play. Because only one is able to choose, please go on the circle on upper (in the near of the archer).
After that, you have *PlayerCount* Wisps under your control. Select them and move them over a circle. Each circle is ONE team! So pick all wisps you want and move them over one circle. That would be one group. The colour of the wisp stands for the player.
All others (and red after chosing): Wait until Player 1 selected everything, after that chose your hero by moving with your wisp over the circles. Wait 45 for game start.
Usefull Hints:
You have an ability called Change Multiboard, you can change the multiboard to ingame multiboard or player multiboard with that.
Please give comments!
Download link: http://www.hiveworkshop.com/resources_new/maps/6645/
Last edited: