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Paintball! {Chaser Wars}

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Introduction
Once again I started a big map...
But this project has taken alot of my mind I thought...
I first started the basic idea, making an upgradeable paintball map with an multiboard for each player. After that, I thought of making red able to chose the teams. Now I have an really big project with many systems in it, currently there are only 3 heroes to chose from, but each hero has his own strengh.

Fight with 2-8 players in a sunken landscape with custom doodads and a new gameplay, defeat your enemies by shooting them down, brutally strong arrows/lances/missles are you're weapon.

General Info
Here is some basic information of my map.

Players: 2-8
AI: Working
-> Easy: Fail a lot of shots, easy to kill
-> Normal: Normal accuracy, normal to kill
-> Hard: Insane accuracy, they try to recreate the way you will move to to shoot arrows to the best points, hard to kill
Modes: Free For All & Team Mode
Map size: Small

Some Screenshots:



How to play
You are interested now and want to play this map? Here is a basic introduction to my map:

Player 1:
You first choose the map you play. Because only one is able to choose, please go on the circle on upper (in the near of the archer).
After that, you have *PlayerCount* Wisps under your control. Select them and move them over a circle. Each circle is ONE team! So pick all wisps you want and move them over one circle. That would be one group. The colour of the wisp stands for the player.

All others (and red after chosing): Wait until Player 1 selected everything, after that chose your hero by moving with your wisp over the circles. Wait 45 for game start.

Usefull Hints:
You have an ability called Change Multiboard, you can change the multiboard to ingame multiboard or player multiboard with that.

Please give comments!
Download link: http://www.hiveworkshop.com/resources_new/maps/6645/
 
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Well you have to chose your hero. After that, the game starts.
Ingame you are able to upgrade your weapon by clicking on the spell with the symbol of your weapon. You need the right way of upgrades and probatly skill to kill the other ones! The missles wont die trough doodads so this is a nice battle for everyone! Bots also work! ;)
 
Hey dhk aka Anachrom :wink:
long ago that i saw you :) nice to see you still active

Quite nice map
[+] Good multiboard , i love the colour of the bars

- gamemodes to choose , but there is not a really big choise ... one mode to choose
- why did you rated each upgrades "Quality" ? and why has every single upgrade the same rating "Common" ? then its senseless

I would suggest to give credits to the persons which created the models you used. "Thanks to the guys which created the models" is kinda useless!
 
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Hey dhk aka Anachrom :wink:
long ago that i saw you :) nice to see you still active

Quite nice map
[+] Good multiboard , i love the colour of the bars
[/COLOR]

Hey thanks for playing my map.

Quite nice map
[+] Good multiboard , i love the colour of the bars
Thanks I also thinks its funny to play and also love the colours of the bars.
It really looks cool ingame and DOES increase the intensity of your playing.

- gamemodes to choose , but there is not a really big choise ... one mode to choose
Well currently it has 2 modes:
Free For Al & Teammode (Later it will have many other modes).

Also the maps to play will increase with newer versions.

- gamemodes to choose , but there is not a really big choise ... one mode to choose
Its because I am going to add upgraders which are not common etc.

I would suggest to give credits to the persons which created the models you used. "Thanks to the guys which created the models" is kinda useless!
thats because I don't know exactly who made those models because they where on my old harddisk.
 
Level 5
Joined
Dec 18, 2007
Messages
205
yeahyeah WE
i hate it too, especially when i made a simple error in JASS and then WE just blows itself up without that i can save-.-
 
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