Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I have done some changes. What do you think?There's a lot of space in the terrain.
I Suggest adding more Rocks and Outland Trees and Plants.
The first name of the map was "Outland Arena", then I changed it to Bridges since I added way more bridges that I originally intended.It's like an arena, isn't it?
I thought about adding an additional gold mine, but it goes against the concept of the tiny/fast map.I would say having an additional gold mine would be much better.
Though this map suits for tactical war with limited resources. Being able to mass in seconds.
I made some changes to the flatness. Now the Tabern/Mercs are at 2 elevation, and the rest of the side ilands and the main is at 1 elevation.Terrain = too flat, too few tile types.
Mercenary camps = too many.
Gold mines = too few.
Doodads = spammed in groups for no reason.
My vote = rejection.
Overall, the quality is too low for approval. Please don't be discouraged though. You choose an interesting tileset and attempted some more difficult features - bridges. So, I can see you have potential.
You made a good try but you need to work more on blending everything.
Please read these:
Beginners Terrain Tutorial
Advanced Terraining
Village Forest Terrain
Easy Waterfalls
That's a decent update. I would still like to see more jagged lines rather than straight lines and mixed up tiles rather than blobs of the same tiles. There are major improvements here though. I like what you did with the tavern. Are the portals active? I didn't get to play it because I don't have my WE with me. The terrain still looks flat from the screenshot, but you said you changed levels so that's good. I'd say keep going. Read all those tutorials and try to add some custom lighting and blended tiles. Maybe some effects mixed in with the doodads. It needs something to mix it up. Maybe try removing the pathing on some doodads and creating a wall around the outside with them, because right now it looks like just fields of doodads evenly spaced with a few featured ones right in the middle of the play area. This is not great. It is better if it looks like a real/surreal landscape with natural looking transitions. Here is an example of a well made underground map. Look at some of sonofjay's other maps for examples of excellent terraining. I'm not that good and you don't have to be either, but that is a good goal to shoot for. Try to make it seem like it was made professionally. You can do it.
I will be reading the guides this week and see if I can came up with another update.
Review[tr][tr]
Quota Annotation RulesThe map does not break any rules and can be reviewed. TerrainThe map's terrain is very pale: only few decorative doodads are used and they are far apart. There's no height variation which causes the map look flat and dull, additionally the diagonally placed ramp require height tool to look neat. The bridges, that work as the only passages in the map, are not very neatly placed either - some of them are literally floating in the air, you need to set their height correctly. Tile variation is nonexistent as well. There's no combinations of multiple tiles which make the ground look very unrealistic and unnatural which creates odd feeling as the map is "naturalistic", not a city scene. GameplayMeanwhile the terrain lacks good execution, it's balanced nevertheless. The map is equally fair and thus balanced.
Meanwhile the gameplay may be balanced it is not very amusing: there's very little creeps and their item drops are very repetitive. The small size of the map does not demand many creep camps but their placement is a bit off as well (you may end up fighting two creeps camps simultaneously).
The complete layout pushes the map towards a fast gameplay style but there's really nothing strategical in it - no cliffs you could use to your advantage and the bridges overall are very narrow.
The map does not really offer anything unique or fresh to the players and the execution does not provide anything special. Notable
factors![]()
Notable uniqueness.
![]()
Notable exectution.
![]()
Notable experience. Summary Merits:
+ The map is balanced.
+ Bases' sizes are acceptable
+ Enough resources for the size
Demerits:
- No height variation
- Poor tile variation
- Bridge placement
- Few doodads and decoration
- Creep camp placement
- Bunched up neutral buildings
- Map does not have a description
Suggestions:
• Improve height variation
• Improve tile variation
• Increase the amount of decorative doodads
• Fix placement of bunched up doodads
• Fix placement of the bridges
• Fix the placement of bunched up creep camps
• Fix the placement of bunched up neutral buildings
• Add a description to the map
• If possible, think of an alternative layout
