- Joined
- Apr 5, 2008
- Messages
- 90
I am in currently in the works of a ORPG, however I am having a little trouble with setting up a good quest system. I am hoping to find a quest system much like Forlorn's, if anyone still plays that. To me, too many ORPGs have either no storyline, or it's a grindfest, I want to take it to the next level and turn an ORPG into a fun experince, not sit there and kill 20 of the same units. Currently, I have been making Player Groups for the quests, such as:
Events:
Unit Talks To Bob
Conditions:
Owner of (Casting Unit (Of Talk)) is not in Bob'sQuest equal to True
I don't know if this is really effective or not, it seems to work when I 2-player it, but everyone gets the : Greetings, can you kill -Enter Name Here-, which floods the game chat box... Help!
Events:
Unit Talks To Bob
Conditions:
Owner of (Casting Unit (Of Talk)) is not in Bob'sQuest equal to True
I don't know if this is really effective or not, it seems to work when I 2-player it, but everyone gets the : Greetings, can you kill -Enter Name Here-, which floods the game chat box... Help!