Ok, so I've looked around and I cant seem to find an answer or a thread that can explain HOW I can do this, I'm sure it a common question however, so In an ORpg, how can I make it so that each Player is Credited for his own quest,
Example:
So lets say my quest requires you to kill 5 spiders Right now it works but in a multiplayer game it wont work. Because lets say Player One kills 4 spider, then Player Two Kills 1 Spider, using math that make 5 Spiders, so with my current set up, Player Two would get the rewards since he killed the last unit for the quest and the quest is universal, So is there a better way to trigger the quest rewards? or is it a quest issue, I want each player to have to Kill 5 Spider before they get the reward.
Any Help is much appreciated thank you!
Example:
So lets say my quest requires you to kill 5 spiders Right now it works but in a multiplayer game it wont work. Because lets say Player One kills 4 spider, then Player Two Kills 1 Spider, using math that make 5 Spiders, so with my current set up, Player Two would get the rewards since he killed the last unit for the quest and the quest is universal, So is there a better way to trigger the quest rewards? or is it a quest issue, I want each player to have to Kill 5 Spider before they get the reward.
Any Help is much appreciated thank you!