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Order system needs some help...

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I tried to stop it from creating buttons after a decision was made, but for some strange freak reason it deletes it anyways before it even reaches decision point!
I have the map attached to this post, if you can fix it you will get reputation and credits, making it MUI would be nice too. But you don't havta.

Sincerely,
~Clockwork2
 

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First of all you should know that this, is not an acceptable way to ask for help.
You don't say what you want to do, nor what the problem is, and nor have you posted triggers.
Luckily for you i have some spare time, but not knowing what you want, i am not sure what i did was what you wanted.
So far, the dialog works, but its not MUI. I could work on it and do what you want but you don't state what you want.
 

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Level 11
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First of all you should know that this, is not an acceptable way to ask for help.
I totally agree.


Now I'm not sure if I get it: When you click on "Order Rifleman", you want 1 rifleman to appear in 10 seconds. So if you click 10 times you got 10 riflemen after 10 secs.
Though when you "Place the Order" you want all the ordered riflemen to appear instantly. Am I right?

If yes click here : You map
 
Level 8
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I totally agree.


Now I'm not sure if I get it: When you click on "Order Rifleman", you want 1 rifleman to appear in 10 seconds. So if you click 10 times you got 10 riflemen after 10 secs.
Though when you "Place the Order" you want all the ordered riflemen to appear instantly. Am I right?

If yes click here : You map

No i don't think he wanted this, and by the way, how silly is it to rework on a map that someone has already reworked on.
 
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What do you mean? I didn't used your map Maestros

I am pretty sure he wants this:

Click 10 times in rifleman button, click 4 times in footman button (which he will add in the future) etc, then click place order, and then have them all appearing after 10 seconds. His problem was the dialog not appearing, and that the buttons would "multiply" which was a result of his wrong triggering... therefore problem solved..

And what i mean is, what's the point to make a map, when someone already has made a map for the same thing.
Not that i mind it or that i am "offended" by it, i just wonder why waste your time over a solved problem :p? Could it be practice perhaps?
 
Level 11
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I am pretty sure he wants this:

Click 10 times in rifleman button, click 4 times in footman button (which he will add in the future) etc, then click place order, and then have them all appearing after 10 seconds. His problem was the dialog not appearing, and that the buttons would "multiply" which was a result of his wrong triggering... therefore problem solved..

And what i mean is, what's the point to make a map, when someone already has made a map for the same thing.
Not that i mind it or that i am "offended" by it, i just wonder why waste your time over a solved problem :p? Could it be practice perhaps?

Ok I understand.
I thought he wanted something else so I just made that something else since we didn't knew what he wanted. Anyway I'm pretty sure yours is the good one.
 
Level 8
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Ok I understand.
I thought he wanted something else so I just made that something else since we didn't knew what he wanted. Anyway I'm pretty sure yours is the good one.

Since the dude didn't mention in detail what he wanted i guess we can't be sure what he wanted but speculate instead.

Anyway, we must be really good people to help a guy who didn't even provide enough for us to help! Yet we try! I recommend we rep each other for the effort!

:ogre_hurrhurr::ogre_hurrhurr::ogre_hurrhurr:
 
Level 15
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I apologize, here's an explanation:
The system is done like this:
A player presses a order rifleman, it adds one to troop number.
When one presses place order, it pops up a dialogue which asks you wether want to place it or not. If you do, then in ten seconds you get your reinforcements.

I just realized there is abit of a problem with this system, as one cannot order multiple unit types unless I set Unit_Order_Class as an array, and store each class into each array.
EDIT: Thank you very much Maestros, you indeed fixed the problem. If you could make it MUI that would be wonderful, also, plug in at the end of Order Placed a turn-off trigger for Order Rifleman. Because otherwise the order adds those units to the tally.
EDIT: just did that, the WIP is attached to this post, figured I'd lessen yer workload. I also made it so that it does not work if you don't have enough money. Again, shortening your workload, thanks again for helping me :grin:. I'll give ya credits.
 

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