Orc drummer on a catapult cart

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
This simple edit model combines the catapult cart and the drummer of the kodo beast.

This model uses only in-game textures.

Credits: Blizzard Entertainment, edited by Cuore

You have permission to edit this model, please give credit to the authors.

In the attempt of keeping comments and off-topicness away from the Simple Edit Resource Thread, and also looking for suggestions to make this better, I decided to create this conventional resource page for this model that is likely too simple to be approvable. A dedicated post in the aforementioned thread has also been created (Hive's Simple Edit Resources Thread).
Contents

Orc drummer on a catapult cart (Model)

Portrait (Model)

Reviews
General Frank
Great concept, but there are some mayor flaws in the model that you really should fix: - Decay Flesh should be non-looping. - Properly use geoset animations to make the model disappear to at the end of 'death Decay'. - Create a proper 'Portrait'...
Level 7
Joined
Mar 11, 2017
Messages
587
Yabba dabba doo!
Since the times of the Flintstone clan, the horde has progressed and now the carts are propelled with petrol, courtesy of the Grim Batol refineries
ogredrinkingsludge-jpg.267333


The real purpose of this edit is to enable orcs of ages prior to the discovery of kodo beasts to have access to a somewhat similar unit.
 
Last edited:
Level 17
Joined
Nov 20, 2005
Messages
1,085
Yabba dabba doo!
Since the times of the Flintstone clan, the horde has progressed and now the carts are propelled with petrol, courtesy of the Grim Batol refineries


The real purpose of this edit is to enable orcs of ages prior to the discovery of kodo beasts to have access to a somewhat similar unit.

Very pointful theory about the technology. :) Thank you again!
 

General Frank

Model Moderator
Level 73
Joined
Nov 19, 2005
Messages
6,451
Great concept, but there are some mayor flaws in the model that you really should fix:

- Decay Flesh should be non-looping.

- Properly use geoset animations to make the model disappear to at the end of 'death Decay'.

- Create a proper 'Portrait' animation with a team-coloured plane and also fix the camera - Undefined symbols might cause problems on some systems.

- Remove the unneeded attachment points named 'New Ref'
 
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