1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Orc Campaign Development

Discussion in 'Project Infomation' started by McQvaBlood, Feb 3, 2011.

  1. Lich Prince

    Lich Prince

    Joined:
    Mar 18, 2008
    Messages:
    724
    Resources:
    0
    Resources:
    0
    As for the shield problem, I'll quote myself with a solution.

     
  2. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    He meant the end of game report is flawed, but that was simply copy and pasted from the previous level so I did not bother to report that.
     
  3. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    NOTICE: LOADING ONTO CHAPTER 3
    If you are using a load code from the previous level,
    And wish to play this level on insane mode,
    Then load your code onto the map attached to this post.
    Or you will be playing on normal mode!

    This is because of an error given in the code on the previous level.
    (this has been fixed and updated)
     

    Attached Files:

  4. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    • Grom still does not attack the yellow player. It has to be caused by their player number changed to 5.
    • For some reason, Nazgrel's upkeeps are still totally broken. He receives 5 gold on No, Low and High Upkeeps per turn and 3 on Max Upkeep.
    • You should remove the Shared Info from Burrows, as it allows the other player to use Battle Stations.
    • The Catapult's tooltip says "Train Demolisher".
    • When finishing a structure, the structure built for both players message has a typo in it. (Contructed instead of constructed.) Unfortunately, this is present on all of the maps.
    • When playing on Insane Mode, the Harpy Queen is replaced with an Inferno Harpy. The Circlet of Nobility - that is normally dropped by the Harpy Queen - does not drop from the Inferno Harpy.
     

    Attached Files:

  5. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Grom attacked yellow for me. But only when there we no other opponents remaining.
    Are you sure this isn't what he is meant to do ?

    I do wish you hadn't told me about that typo. I really do D:

    All other bugs, thanks for noticing.
     
  6. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    Convenient as that way of bug 'solving' might be, I don't think it's a valid option. The first four attacks of Grom are always aimed against all four human players. If you do not activate yellow's AI, you're making the map that much more easy.
    Btw,
    • Nazgrel's starting mana is set to 0, while Thrall's is set to maximum.
     
  7. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Yea fair enough, I'll see what I can do.
     
  8. SSJ2-Trunks

    SSJ2-Trunks

    Joined:
    Oct 23, 2009
    Messages:
    29
    Resources:
    0
    Resources:
    0
    It's great to see you've gotten around to developing the Orc Campaign! I'll have to check it out some time soon. I hope you'll be able to add in the option to have a third player as Grom in chapter 3 in the future. I can't speak for everyone else, but I know I'd love to see it.

    I'll give feedback on these new chapters when I get around to playing them.
     
  9. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Decided I'm just gonna fix that tooltip for this campaign.
    Might go back eventually, just getting a bit tired of these full campaign fixes :C
     
  10. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    Right, I already have a few minor glitches collected (From the undead campaign), I'll post them all here and then you have more than just one bug to fix.
     
    Last edited: Mar 4, 2011
  11. Cosmo

    Cosmo

    Joined:
    Feb 12, 2009
    Messages:
    24
    Resources:
    0
    Resources:
    0
    Spoon, i found some bugs on Chapt 3:
    -The Upkeep system is like the original one, in other words, No Upkeep:0-50 / Low Upkeep: 51-80 / High Upkeep: 81-100, instead of the 2p campaign style.
    -On the first cinematics, when Tichondrius appears, he keeps attacking both Mannoroth and Archimonde for some reason.
    Btw, Grom was attacking the humans normally when I played.
     
  12. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Thanks Cosmo, I got them.

    Attached is Chapter 4 Beta.
    Insane mode and cinematic skip isn't yet working!
     

    Attached Files:

  13. Cosmo

    Cosmo

    Joined:
    Feb 12, 2009
    Messages:
    24
    Resources:
    0
    Resources:
    0
    Spoon, I've just played the chapt 4 with my friend and everything looked ok, except for the fact that I(Grom) could give my units to my friend with -exchange while my friend couldn't give me his units. Also, the message that was appearing when he tried to give me his units was that I didnt have enough food, while my food store was like 10/40.
     
  14. Amauta

    Amauta

    Joined:
    Jan 24, 2010
    Messages:
    59
    Resources:
    0
    Resources:
    0
    iam a testing the map nº4, i have a question, the spoon, why in the end of the chapter 3 iam recive 2 codes¿?? how can use that code¿?? i do not... how use that code for load my game in chapter 4... plz you will be explainme¿?

    [​IMG]
     
  15. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    First of all, this is a chapter four beta, so you can't use your code yet, only when the map gets officially released.
    When there will be an official release, you will be able to use your A code on chapter four and your B code on chapter six.
     
  16. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Actually, you can try using your code.
    But it won't be insane mode.
     
  17. Amauta

    Amauta

    Joined:
    Jan 24, 2010
    Messages:
    59
    Resources:
    0
    Resources:
    0
    thx, but you should be add that mensaje in the end of the map nº3 for avoid any problem or trouble xD

    --------

    well thx for all, iam played that map and is good, but very easy, in the insane mode the you could be put a higest goal for the lumber harvestn 30.000 for example, or.. who the lifes trees give only 1000 o 1500 of wood for destroy them.
     
    Last edited by a moderator: Mar 8, 2011
  18. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    537
    Resources:
    44
    Packs:
    4
    Maps:
    40
    Resources:
    44
    I agree with Amauta on the Trees of Life issue, but I would have it this way: Trees of Life give 1500, Trees of Ages give 2000 and Trees of Eternity give 2500 lumber.
     
  19. Cosmo

    Cosmo

    Joined:
    Feb 12, 2009
    Messages:
    24
    Resources:
    0
    Resources:
    0
    Spoon, could u post here the news about the development of the chapter 5, it's been some time since the release of chapter 4.
    It's cause I'm eager to see that and I can certainly test it for u when u release it.
     
    Last edited: Mar 21, 2011
  20. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    706
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Sorry I'm being a bit slow releasing this chapter. Been a little busy recently with coursework deadlines - plus this chapters taking a tad more work with the new spells and all.
    I'll release thursday/friday maybe?

    EDIT: Those other ideas for Chapter 4 sound good - might implement them