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Orb of Fire Anti Healing Effect

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I just played a classic match with a friend and saw the anti-healing fire orb, looked it up and obviously not been keeping up with stuff as it's been around a while!

I was just wondering what healing effects it reduces? It is mainly or healing spells like heal and holy light, or does it count regeneration effects like auras and fountains? More a curiosity for how it could fit into future map making if anyone knows!
 

Uncle

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Looks like it affects just about anything that restores hit points.

Not sure about the Life Regeneration aura but you could always test that yourself. My guess is that it would affect this.

Unfortunately, the effect is only available through the Orb of Fire ability which is locked to being applied via attacks.

The best option is to trigger all of your map's heals yourself and manage them through a healing system similar to the Damage Engine. The concept is not that complex, for example using a Unit Indexer you can easily track a unit's Healing Received multiplier:
  • Set Variable Unit = some unit
  • Set Variable CV = (Custom value of Unit)
  • Set Variable Healing_Received[CV] = 0.65
  • Set Variable Unit = some unit
  • Set Variable CV = (Custom value of Unit)
  • Unit - Set Life of Unit to (Life of Unit + (100.00 * Healing_Received[CV]))
You can easily increase or decrease this variable to modify the % a unit receives from heals. You could even reverse it to make a unit receive bonus healing.
 
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