- Joined
- Feb 17, 2017
- Messages
- 26
Hi,
So I had this idea of creating a nice alchemist that would have an aura based on the Death Knight's Unholy Aura called Healing Mist.
Basically what I want it to do is to heal the nearby units over time, just like the Unholy Aura, so far so good, just copy the ability and it's done.
But now I wanted it to give an extra effect, instead of giving a speed bonus, I want it to give a heal bonus, so when targets under the aura's buff are being healed, the healing spells become more effective (For example when a priest uses the spell Heal on a unit under the aura's effect, instead of healing 50 HP the unit is healed 100 HP when the aura is at lvl 3)
I was hoping I'd find a "Unit being healed" event in the WE but no luck... So now I'm fidgeting around with variables trying to simulate such an event, but don't know what could possibly be the right triggers for this.
Thanks in advance for your help.
So I had this idea of creating a nice alchemist that would have an aura based on the Death Knight's Unholy Aura called Healing Mist.
Basically what I want it to do is to heal the nearby units over time, just like the Unholy Aura, so far so good, just copy the ability and it's done.
But now I wanted it to give an extra effect, instead of giving a speed bonus, I want it to give a heal bonus, so when targets under the aura's buff are being healed, the healing spells become more effective (For example when a priest uses the spell Heal on a unit under the aura's effect, instead of healing 50 HP the unit is healed 100 HP when the aura is at lvl 3)
I was hoping I'd find a "Unit being healed" event in the WE but no luck... So now I'm fidgeting around with variables trying to simulate such an event, but don't know what could possibly be the right triggers for this.
Thanks in advance for your help.