Only creating for player 1?

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Level 11
Joined
Jun 30, 2008
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580
What is wrong with this?
It only works for player 1 for some reason and not player 2??? Why?

  • Untitled Trigger 001
    • Events
      • Unit - A unit Sells a unit
    • Conditions
    • Actions
      • Custom script: if GetLocalPlayer() == GetOwningPlayer(GetBuyingUnit()) then
      • Quest - Enable Quest[A_QuestOther_ARRAY]
      • Custom script: endif
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Quest_Integer = (Quest_Integer + 1)
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Set A_ARRAY = ((Player number of (Picked player)) + (10 x Quest_Integer))
          • Quest - Create a Required quest titled Message with the description Bring it to the Bla..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
          • Quest - Disable (Last created quest)
          • Set Quest[A_ARRAY] = (Last created quest)
Idk what is the problem?
 
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