- Joined
- Jun 30, 2008
- Messages
- 580
What is wrong with this?
It only works for player 1 for some reason and not player 2??? Why?
It only works for player 1 for some reason and not player 2??? Why?
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Untitled Trigger 001
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Events
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Unit - A unit Sells a unit
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Conditions
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Actions
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Custom script: if GetLocalPlayer() == GetOwningPlayer(GetBuyingUnit()) then
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Quest - Enable Quest[A_QuestOther_ARRAY]
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Custom script: endif
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Untitled Trigger 001
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Events
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Map initialization
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Conditions
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Actions
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Set Quest_Integer = (Quest_Integer + 1)
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Set A_ARRAY = ((Player number of (Picked player)) + (10 x Quest_Integer))
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Quest - Create a Required quest titled Message with the description Bring it to the Bla..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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Quest - Disable (Last created quest)
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Set Quest[A_ARRAY] = (Last created quest)
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