- Joined
- Feb 1, 2009
- Messages
- 111
Background: This is a simple quest system that I need help with. It doesn't work at all in multiplayer.
What is supposed to happen: When a player clicks on the npc it gives him/her a quest to kill 10 Satyrs. Any other player that is within 800 range who hasnt done the quest will get the quest automatically. Unfortunately this doesnt happen in-game.
How do I fix it?
Trigger 1:
What is supposed to happen: When a player clicks on the npc it gives him/her a quest to kill 10 Satyrs. Any other player that is within 800 range who hasnt done the quest will get the quest automatically. Unfortunately this doesnt happen in-game.
How do I fix it?
Trigger 1:
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Theodus Satyr Quest 1 Remake
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Events
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Player - Player 1 (Red) Selects a unit
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Player - Player 2 (Blue) Selects a unit
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Player - Player 3 (Teal) Selects a unit
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Player - Player 4 (Purple) Selects a unit
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Player - Player 5 (Yellow) Selects a unit
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Player - Player 6 (Orange) Selects a unit
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Player - Player 7 (Green) Selects a unit
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Player - Player 8 (Pink) Selects a unit
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Conditions
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And - All (Conditions) are true
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Conditions
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(Unit-type of (Triggering unit)) Equal to Theodus
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HasSatyrQuest[(Player number of (Triggering player))] Equal to False
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Actions
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Set PositionofTheodus = (Position of Theodus 0108 <gen>)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 800.00 of (Position of Theodus 0108 <gen>) matching (((Owner of (Matching unit)) Not equal to Neutral Hostile) and (((Unit-type of (Matching unit)) Not equal to Backpack) and ((Owner of (Matching unit)) Not equal to Player 11 (Dark Green))))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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HasSatyrQuest[(Player number of (Owner of (Picked unit)))] Equal to False
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Then - Actions
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Unit Group - Add (Picked unit) to KillSatyrs_PlayerGroup[QuestGroup[1]]
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Sound - Play QuestNew <gen>
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Quest - Display to (Player group((Owner of (Picked unit)))) the Quest Update message: New Quest Added: In...
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Quest - Display to (Player group((Owner of (Picked unit)))) the Quest Update message: Help us please! Th...
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Set HasSatyrQuest[(Player number of (Owner of (Picked unit)))] = True
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Quest - Create a Optional quest titled Invasion of Satyrs with the description Satyrs have invaded..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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Set Quest1[(Player number of (Owner of (Picked unit)))] = (Last created quest)
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Trigger - Turn on Kill10 Satyrs <gen>
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Else - Actions
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Set QuestGroup[1] = (QuestGroup[1] + 1)
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Custom script: call RemoveLocation(udg_PositionofTheodus)
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Kill10 Satyrs
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to Satyr
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(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
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Actions
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Set KillingUnit = (Killing unit)
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For each (Integer A) from 0 to QuestGroup[1], do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(KillingUnit is in KillSatyrs_PlayerGroup[(Integer A)]) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SatyrKills[(Integer A)] Less than 10
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Then - Actions
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Set SatyrKills[(Integer A)] = (SatyrKills[(Integer A)] + 1)
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Unit Group - Pick every unit in KillSatyrs_PlayerGroup[(Integer A)] and do (Actions)
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Loop - Actions
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Game - Display to (Player group((Owner of (Picked unit)))) the text: (Satyrs Killed: + ((String(SatyrKills[(Integer A)])) + / 10))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SatyrKills[(Integer A)] Equal to 10
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Then - Actions
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Quest - Display to (Player group((Owner of (Picked unit)))) the Quest Update message: You have shown your...
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Quest - Mark Quest1[(Player number of (Owner of (Picked unit)))] as Completed
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Hero - Add 250 experience to (Picked unit), Hide level-up graphics
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Quest - Display to (Player group((Owner of (Picked unit)))) the Quest Update message: You have received |...
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Sound - Play GoodJob <gen>
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Else - Actions
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Else - Actions
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Else - Actions
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Last edited: