- Joined
- Oct 22, 2010
- Messages
- 29
I looked and looked but could not find a code for multi-target kill quests. It took a while but I wrote one. Everything works except the fact it won't complete until you kill any other creep on the map. I want it to complete like it's programmed so I'll post it and ask for anyone's help that can fix this small glitch.
~~~BAD CODE~~~
So far I have been able to move:
Well kiss me and call me Susan I did it! It took all day but here is the working code and thanks to x-maul, Bankde, TomTTT, and Happy for your suggestions.
~~~BAD CODE~~~
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Testing Might 3
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Events
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Unit - A unit Dies
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Conditions
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(Quests[2] is enabled) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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(Owner of (Dying unit)) Equal to Neutral Hostile
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Skeleton Archer
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set SkeletonArcherKills = (SkeletonArcherKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Skeleton Archers: + (String(SkeletonArcherKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Skeleton Archer: + (String(SkeletonArcherKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Satyr
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set SatyrKills = (SatyrKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Sayrs: + (String(SatyrKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Satyr: + (String(SatyrKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Satyr Trickster
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set SatyrTricksterKills = (SatyrTricksterKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 1 Satyr Trickster: + (String(SatyrTricksterKills))) + /1)
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Quest - Display to (All players) the Quest Update message: ((Satyr Trickster: + (String(SatyrTricksterKills))) + /1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Lesser Voidwalker
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set LesserVoidwalkerKills = (LesserVoidwalkerKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Lesser Voidwalkers: + (String(LesserVoidwalkerKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Lesser Voidwalker: + (String(LesserVoidwalkerKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Felguard
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set FelguardKills = (FelguardKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Felguards: + (String(FelguardKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Felguard: + (String(FelguardKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SkeletonArcherKills Equal to 2
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SatyrKills Equal to 2
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SatyrTricksterKills Equal to 1
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LesserVoidwalkerKills Equal to 2
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FelguardKills Equal to 2
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Then - Actions
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Quest - Mark Quests[2] as Completed
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Quest - Display to (All players) the Quest Update message: Looks like you hand...
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Player - Add 250 to Player 1 (Red) Current gold
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Hero - Add 150 experience to (Killing unit), Show level-up graphics
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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So far I have been able to move:
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-

If - Conditions
-


SkeletonArcherKills Equal to 2
-


SatyrKills Equal to 2
-


SatyrTricksterKills Equal to 1
-


LesserVoidwalkerKills Equal to 2
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FelguardKills Equal to 2
-
-

Then - Actions
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Quest - Mark Quests[2] as Completed
-


Quest - Display to (All players) the Quest Update message: Looks like you hand...
-


Player - Add 250 to Player 1 (Red) Current gold
-


Hero - Add 150 experience to (Killing unit), Show level-up graphics
-


Trigger - Turn off (This trigger)
-
-

Else - Actions
-

Else - Actions
-
Well kiss me and call me Susan I did it! It took all day but here is the working code and thanks to x-maul, Bankde, TomTTT, and Happy for your suggestions.
-
Untitled Trigger 002
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Events
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Unit - A unit Dies
-
-

Conditions
-


(Quests[2] is enabled) Equal to True
-
-

Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
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(Owner of (Killing unit)) Equal to Player 1 (Red)
-




(Owner of (Dying unit)) Equal to Neutral Hostile
-
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
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(Unit-type of (Dying unit)) Equal to Skeleton Archer
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(Owner of (Killing unit)) Equal to Player 1 (Red)
-
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Then - Actions
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Set SkeletonArcherKills = (SkeletonArcherKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Skeleton Archers: + (String(SkeletonArcherKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Skeleton Archer: + (String(SkeletonArcherKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Satyr
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set SatyrKills = (SatyrKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Sayrs: + (String(SatyrKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Satyr: + (String(SatyrKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Satyr Trickster
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set SatyrTricksterKills = (SatyrTricksterKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 1 Satyr Trickster: + (String(SatyrTricksterKills))) + /1)
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Quest - Display to (All players) the Quest Update message: ((Satyr Trickster: + (String(SatyrTricksterKills))) + /1)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Lesser Voidwalker
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set LesserVoidwalkerKills = (LesserVoidwalkerKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Lesser Voidwalkers: + (String(LesserVoidwalkerKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Lesser Voidwalker: + (String(LesserVoidwalkerKills))) + /2)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Dying unit)) Equal to Felguard
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(Owner of (Killing unit)) Equal to Player 1 (Red)
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Then - Actions
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Set FelguardKills = (FelguardKills + 1)
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Quest - Change the description of Quests[2] to ((Kill 2 Felguards: + (String(FelguardKills))) + /2)
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Quest - Display to (All players) the Quest Update message: ((Felguard: + (String(FelguardKills))) + /2)
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SkeletonArcherKills Equal to 2
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SatyrKills Equal to 2
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SatyrTricksterKills Equal to 1
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LesserVoidwalkerKills Equal to 2
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FelguardKills Equal to 2
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Then - Actions
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Quest - Mark Quests[2] as Completed
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Quest - Display to (All players) the Quest Update message: Looks like you hand...
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Player - Add 250 to Player 1 (Red) Current gold
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Hero - Add 200 experience to (Killing unit), Show level-up graphics
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Trigger - Turn off (This trigger)
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Else - Actions
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Last edited:
