- Joined
- Jan 24, 2009
- Messages
- 606
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Finish Quest
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Events
- Unit - A unit Is issued an order targeting an object
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Conditions
- FarmerJoe Equal to 1
- (Target unit of issued order) Equal to Farmer Joe 0025 <gen>
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is A Hero) Equal to True
- (Owner of (Picked unit)) Not equal to Player 10 (Light Blue)
- (Owner of (Picked unit)) Not equal to Neutral Passive
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Then - Actions
- Hero - Add 200 experience to (Picked unit), Show level-up graphics
- Item - Create Crown of Kings +5 at (Position of (Picked unit))
- Wait 0.10 seconds
- Item - Change ownership of (Last created item) to (Owner of (Picked unit)) and Retain color
- Quest - Disable (Last created quest)
- Set WelcomeAll = 1
- Set FarmerJoe = 2
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
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Events
BTW the Variable's are Interegers