dragoniano
D
dragoniano
I made this ability:
Bleed (passive ability)
Gladiator Wild can cause his attacks deal stackable damage over time and slow as they impact the foe. Stacks up to 5 times. Lasts 15 seconds.
Level 1 - 3 damage per second and 5% slow.
Level 2 - 6 damage per second and 5% slow.
Level 3 - 9 damage per second and 5% slow.
Level 4 - 12 damage per second and 5% slow.
Exemple: At lvl 2, 1 attack cause 6 damege/sec and 5% slow, on 2 attacks cause 12 damage/sec and 10% slow, on 3 attacks cause 18 damage/sec and 15% slow, and continuous... (max 5 times)
But, when the unit cast a any AoE spell, all the targets get the effect of bleed strike. This effect should apply only in target of attack. How can i get only the attacked target?
NOTE: Bleed Strike(N) = Shadow Strike
Bleed (passive ability)
Gladiator Wild can cause his attacks deal stackable damage over time and slow as they impact the foe. Stacks up to 5 times. Lasts 15 seconds.
Level 1 - 3 damage per second and 5% slow.
Level 2 - 6 damage per second and 5% slow.
Level 3 - 9 damage per second and 5% slow.
Level 4 - 12 damage per second and 5% slow.
Exemple: At lvl 2, 1 attack cause 6 damege/sec and 5% slow, on 2 attacks cause 12 damage/sec and 10% slow, on 3 attacks cause 18 damage/sec and 15% slow, and continuous... (max 5 times)
But, when the unit cast a any AoE spell, all the targets get the effect of bleed strike. This effect should apply only in target of attack. How can i get only the attacked target?
NOTE: Bleed Strike(N) = Shadow Strike
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Bleed
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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(Level of Bleed for GDD_DamageSource) Greater than 0
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Actions
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Set TurkleCasterPosition = (Position of GDD_DamagedUnit)
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Unit - Create 1 Dummy Unit (Custom Campaign) for (Owner of GDD_DamageSource) at TurkleCasterPosition facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(GDD_DamagedUnit has buff Bleeding (5)) Equal to True
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(GDD_DamagedUnit has buff Bleeding (4)) Equal to True
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Then - Actions
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Unit - Add Bleed Strike[5] to (Last created unit)
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Unit - Set level of Bleed Strike[5] for (Last created unit) to (Level of Bleed for GDD_DamageSource)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(GDD_DamagedUnit has buff Bleeding (3)) Equal to True
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Then - Actions
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Unit - Add Bleed Strike[4] to (Last created unit)
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Unit - Set level of Bleed Strike[4] for (Last created unit) to (Level of Bleed for GDD_DamageSource)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(GDD_DamagedUnit has buff Bleeding (2)) Equal to True
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Then - Actions
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Unit - Add Bleed Strike[3] to (Last created unit)
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Unit - Set level of Bleed Strike[3] for (Last created unit) to (Level of Bleed for GDD_DamageSource)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(GDD_DamagedUnit has buff Bleeding (1)) Equal to True
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Then - Actions
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Unit - Add Bleed Strike[2] to (Last created unit)
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Unit - Set level of Bleed Strike[2] for (Last created unit) to (Level of Bleed for GDD_DamageSource)
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Else - Actions
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Unit - Add Bleed Strike[1] to (Last created unit)
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Unit - Set level of Bleed Strike[1] for (Last created unit) to (Level of Bleed for GDD_DamageSource)
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Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike GDD_DamagedUnit
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation (udg_TurkleCasterPosition)
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