- Joined
- Oct 25, 2009
- Messages
- 995
I have a problem with GDD(I copied and pasted to my map)
Why this trigger doesn't work?
It just like DotA - Abaddon's Atotic Shield,after taken 250 damage then release somethings,but this is passive skill,after create the dummy then set the GDD_Damage into 0?
Status: Unsolved
Why this trigger doesn't work?
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HA Attack
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Events
- Game - GDD_Event becomes Equal to 0.00
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Conditions
- (Level of Haunting Assault for GDD_DamagedUnit) Greater than or equal to 1
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- GDD_Damage Greater than or equal to 250.00
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Then - Actions
- Set HA_Point = (Position of GDD_DamagedUnit)
- Unit - Create 1 Dummies for (Owner of GDD_DamagedUnit) at HA_Point facing Default building facing degrees
- Set HA_Dummy = (Last created unit)
- Unit - Add BloodLust to (Last created unit)
- Unit - Add Critical to GDD_DamagedUnit
- Unit - Set level of BloodLust for (Last created unit) to (Level of Haunting Assault for GDD_DamagedUnit)
- Unit - Set level of Critical for GDD_DamagedUnit to (Level of Haunting Assault for GDD_DamagedUnit)
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust GDD_DamagedUnit
- Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_HA_Point)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (HA_Dummy is dead) Equal to True
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Then - Actions
- Unit - Remove Critical from GDD_DamagedUnit
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Status: Unsolved
Last edited: