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Ogre Goblin Cannon Squad

Submitted by Hayate
This bundle is marked as approved. It works and satisfies the submission rules.
Ogre Goblin Cannon Squad
Entry for the 29th Modeling Contest

Just a quick rush, Last minute rush to chase the deadline, i can't believe I finish from Wrap, Texture, Rigginh and Aniamtion with 1 day plus, phew! now me gotta get a cup of tea and chill

kinda give up on make it look good on time, will just submit this one that has not been touch up yet, I will change the cannon and Optimize the texture to the best (If possible). I will do touches on my next holiday, going back to assignment ;V sad life.



EDIT:


And So here we go, Not the Best touches and definitely still have things to add, but I don't really feel like rushing anymore, so

Changelog 09/07/2016:
1. Added Portrait and Portrait talk Animation,
2. Fixes some Clipping, Improve death animation,
3. Improve some Part of animation, Added Footprint,
4. Added Friggin Attachment Point that I goddamn Forgot,
5. Increased the contrast of the texture slightly, (Cause the Computer I use now do not have the tools, I GIMP that I not familar with now, because of bootcamp, Havent get photoshop yet. )
6. And some other fixes that I might forgotten.

Changelog 01/08/2017
1. Fixed the Overhead and Origin attachment's position and hopefuly everything is working well now

If By any chance that I misunderstood and Actually are not allow to update, The Original Unedited model is here: http://www.hiveworkshop.com/attachments/ogre-goblin-cannon-squad-zip.242527/
Contents

Ogre Goblin Squad (Model)

Reviews
HappyCockroach
We should give THW more squads! :p Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you...
  1. Rubellu Sidus

    Rubellu Sidus

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    Death Animation is very nice, the Ogre smashing them haha! Very nice concept and animations.

    Say no to Ogrish slavery!
     
  2. Hayate

    Hayate

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    Thanks, And subscribe
     
  3. stein123

    stein123

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    i love it! very creative :3
     
  4. Naze

    Naze

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    Yay Hayate! For a moment you made me believe you were giving up finishing this model. I'm happy I was fooled about that :p
     
  5. Edge45

    Edge45

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    Awesome work dude.
    The arms are kinda too plainy, but that's a matter of the texture. Nice mesh and animations :)
     
  6. JesusHipster

    JesusHipster

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    My biggest concern was that goblins will look too highpoly when compared with ogre, but in the end it all looks very very nice. Good job.
     
  7. Hardtime

    Hardtime

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    I think the walk animations could use a little work. Smoothen the walk up a little because doesn't seem organic in a way that mismatches when beside other WC3 models. Maybe also fatten up the Ogre's legs to help a little bit :) Ogre baby legs hahaha. Lastly replace the cannon ball texture with something else because they look like a pile of stones and their shades don't have shadows making them blend in too much with each other, know what Im saying? :) It's been a while since I've last liked a model man, hope you take my feedback optimistically, good luck man ;)
     
  8. Hayate

    Hayate

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    i will improve them, thanks for the comment :p But that would be the next holiday in a couple weeks later
     
  9. Kyrbi0

    Kyrbi0

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    Awwww snap.

    So guess what? You win the "Most Creative" award, and the "Got the Most Done in the Least Amount of Time" award, in my book. This was absolutely a wild ride, bud. : )

    I have to say that a giant, bespectacled Ogre wielding a massive cannon & being ridden by 3 gnarly Goblins is just hands-down the most interesting & unique model out of this whole Contest (& in general, for a while). The animations are just the essentials, but they get the job done, and even have a little fun in them (in Stand - Ready, all the Goblins are doing something, which is neat).

    Say what they will about the end-product, but the fact that you cranked this whole thing out (including a hand-drawn texture!!!) in such a short time really says something; it's quite an accomplishment. You may not win the Contest but you will definitely turn some heads, and hey, it's an achievement to look back on with pride!

    You probably already know all the problem areas (some texture issues, little animation tweaks, etc), so I won't bother. I will say that for one, he could use just a dash of Team Color on his left side; a little TC arm-band or something would go a long (the TC pauldron & TC goblin-bandanna are good, just a little tiny from the in-game view IMO). For two, while it's impressive to see hand-drawn texturing from you, and it's surprisingly close to what I would consider "Warcraftiness", it still lacks a certain something. Seems relatively flat. Perhaps better shading (says the non-artist)?

    Anyway, this looks cool & you are cool. Worth putting off the Tyraptosaurus Rex for. : ) Take a well-deserved break.

    Good luck on the Contest!
     
  10. I love those Goblins... ehehehe Nice work DUDE! Gj!!!
     
  11. Tauer

    Tauer

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    Dude, I'm really impressed with this one. Especially considering the fact that you completed the mesh, texture and animations so quickly. Is this your first texture? You've managed to create that WC3 feel spot on, and it looks even better after the update.
    You've managed to fix almost all problems I had with the model after updating it. The walk cycle could maybe use some more work, but those are always hard. Also the death animation could use a little more weight.
     
  12. Hayate

    Hayate

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    Will tinker those next holiday XD
    Thanks for the feedback

    The Mesh was done a lot earlier (For the Ogre) before my "rushing hour", and i got a long pause and continue with texture and the rest in the "rushing hour", was though of abandon this guy actually, but since I was given chance, so might as well not waste it

    This was my maybe 2nd or 3rd? my first successful attempt was Santa Claus
     
  13. Castwork

    Castwork

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    Very nice!
     
  14. JesusHipster

    JesusHipster

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    Review: needs fix

    This is an amazing model that fits very very well within wc3 and it's style, but please fix those chest and origin attachment points.
     
  15. deepstrasz

    deepstrasz

    Map Reviewer

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    It's a bit weird. I mean what's the idea? Is that a fishing pole that is supposed to hold the cannon? If so, it's supposed to stop the recoil towards the ground not upwards (else risk of shooting himself in the face). Also, the lil dude that's supposed to load the eggs isn't actually putting them inside the cannon's through its back but a bit to the left, outside of it.
    Is the ogre blind (or blindfolded?)? How can he walk? I guess that chain is supposed to make a sound for the ogre to follow and it's also supposed to be used as a weapon aiming tool.
    4.25/5.
     
    Last edited: Jan 8, 2017
  16. Hayate

    Hayate

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    Well I know is silly, but the main idea is, One of the Goblin to reload the cannon, one of it with the binocular to see the target and the fishing pole is used to aim for the ogre as the ogre is blind. Oh well, Just some wierd idea for this anyway
     
  17. WhiteFang

    WhiteFang

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    This looks great,and is very creative.I really,really like this.Nice work my friend
     
  18. HappyCockroach

    HappyCockroach

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    We should give THW more squads! :p Looks great, and works well in-game. The issue with attachments is fixed. Approved, but I'll suggest you to redo that walk animation. The arms and legs tend to be in opposite positions, not on the same one. I say you should fix it as a matter of consistency, since you have an incredible animation work in other anims, mainly in attack.
     
  19. Hayate

    Hayate

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    Will reanimate the walk and along with more animation when i have the time