• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Ogre Goblin Squad

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ogre Goblin Squad of the bundle Ogre Goblin Squad. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ogre Goblin Cannon Squad.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ogre Goblin Squad
Ogre Goblin Squad.mdx
FinalGoblin2.blp
FinalOgre2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ogre Goblin Squad.mdx

Now Click the "Import File" Button:

Next select 'Ogre Goblin Squad.mdx' in the folder which you extracted from the zip archive:

Ogre Goblin Squad
Ogre Goblin Squad.mdx
FinalGoblin2.blp
FinalOgre2.blp

The file has been properly added to the map archive:

Ogre Goblin Squad.mdx
Model
275
war3mapimported/Ogre Goblin Squad.mdx

Done, you have imported the file Ogre Goblin Squad.mdx.

Importing FinalGoblin2.blp

Now Click the "Import File" Button:

Next select 'FinalGoblin2.blp' in the folder which you extracted from the zip archive:

Ogre Goblin Squad
Ogre Goblin Squad.mdx
FinalGoblin2.blp
FinalOgre2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogre Goblin Squad.mdx
Model
275
war3mapimported/Ogre Goblin Squad.mdx
FinalGoblin2.blp
Image / Texture
229
war3mapimported/FinalGoblin2.blp

Double-click the file FinalGoblin2.blp:

FinalGoblin2.blp
Image / Texture
229
war3mapimported/FinalGoblin2.blp

Tick the box "Use Custom Path" and type in the correct path:

FinalGoblin2.blp
Image / Texture
229
FinalGoblin2.blp

The file has been properly added to the map archive:

Ogre Goblin Squad.mdx
Model
275
war3mapimported/Ogre Goblin Squad.mdx
FinalGoblin2.blp
Image / Texture
229
FinalGoblin2.blp

Done, you have imported the file FinalGoblin2.blp.

Importing FinalOgre2.blp

Now Click the "Import File" Button:

Next select 'FinalOgre2.blp' in the folder which you extracted from the zip archive:

Ogre Goblin Squad
Ogre Goblin Squad.mdx
FinalGoblin2.blp
FinalOgre2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogre Goblin Squad.mdx
Model
275
war3mapimported/Ogre Goblin Squad.mdx
FinalGoblin2.blp
Image / Texture
229
FinalGoblin2.blp
FinalOgre2.blp
Image / Texture
294
war3mapimported/FinalOgre2.blp

Double-click the file FinalOgre2.blp:

FinalOgre2.blp
Image / Texture
294
war3mapimported/FinalOgre2.blp

Tick the box "Use Custom Path" and type in the correct path:

FinalOgre2.blp
Image / Texture
294
FinalOgre2.blp

The file has been properly added to the map archive:

Ogre Goblin Squad.mdx
Model
275
war3mapimported/Ogre Goblin Squad.mdx
FinalGoblin2.blp
Image / Texture
229
FinalGoblin2.blp
FinalOgre2.blp
Image / Texture
294
FinalOgre2.blp

Done, you have imported the file FinalOgre2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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