• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

October 2012 News Batch

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October 2012 News Batch
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Vengeancekael &
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I3lackDeath &
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-Grendel &
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Magtheridon96 (Resource Moderators)
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Happy Halloween!


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(Click the tabs below to switch between different Resource Spotlights)

Maps

Models

Icons

Spells


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Jetpack
Type: Mini-Game
Category: Miscellanous / Other
Author: Illidan(Evil)X

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(Director's Cut)
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Power of Corruption
Type: Altered Melee
Category: Medieval / Warcraft
Author: moyackx

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(Director's Cut)
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BloodWater Oasis
Type: Melee
Category: Medieval / Warcraft
Author: z.ky

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(Highly Recommended)
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Forest Village
Type: Melee
Category: Medieval / Warcraft
Author: z.ky

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(Highly Recommended)
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Roads Untraveled
Type: Melee
Category: Medieval / Warcraft
Author: sonofjay

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(Useful)
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[?]

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Diablo III: King Leoric
Type: Hero
Category: Undead, Diablo
Author(s): HappyTauren,
AnemicRoyalty, Tarrasque


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(Director's Cut)
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Siege Golem
Type: Unit, Hero
Category: Mechanical, etc.
Author: RetroSexual

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(Recommended)
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Vengeance
Type: Unit
Category: Alien, Mechanical
Author: Anvil

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(Not Rated)
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Iron Queen
Type: Unit, Hero
Category: Human
Author: WhiteDeath

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(Useful)
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Wolfsbane
Type: Unit, Hero
Category: Modern Warfare
Author: -Grendel

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(Not Rated)
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Voodoo Drain
Type: Target Object
Category: GUI / Triggers
Author: Jazztastic

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(Recommended)
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Void Sphere
Type: Template
Category: GUI / Triggers
Author: Radamantus

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(Recommended)
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Drain System
Type: System
Category: vJass
Author: Adiktuz

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(Recommended)
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LeBlanc Spellpack
Type: Pack
Category: vJass
Author: Lambdadelta

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(Recommended)
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Fire Eruption
Type: Target Ground
Category: vJass
Author: mckill2009

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(Not Rated)
[?][!]


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Seth's Reign (by APproject)

<<Seth's Reign is egyptian mythology myth interpretation based single player RPG by APproject. Map's story is based on an interpretation of The Legend of Osiris myth.
Take a role of Egyptian Sorcerer and dive into the adventure of gathering Osiris' body parts and dealing with Seth himself for his cruel and wicked tyrony over the people of Egypt.
One of the main features: 12 chooseable hero spells classified into three types - Ra, Horus and Seth, and 6 specialization spells classified as well. Possibility of up to 729 spell combinations.>>


Type: SPRPG
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Dota 2: Open Role Playing Game (by andreariona)

<<Dota 2: Open Role Playing Game is a Warcraft III multiplayer map that I developed for fun. Perhaps this may sound absurd, but I got a random idea to develop Dota 2 in orpg version, I thought of typical but fun gameplay with fancy graphic. I'm making this map as a fanmade of the original game Dota 2 that developed by Valve, no copyright infringement intended.>>

Type: ORPG
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Brownscape: Torment (by Rao Dao Zao)

<<It's built on the RdzPG (or rDZpg?) platform -- it is systematically a This Wreckage clone, focusing on a single central hero in an open-ish world with indoor and outdoor areas, sword and shield and item stacking systems, and so on.
Lash, the Outcast, lives on the edge of a fortress town in the middle of the desert. He is a Shul'kra -- a dusky, chitinous biped, a "Child of Shul". Exiled for his delving into the ways of magic, in a society that hates magic, he is nonetheless allowed to continue living in the vicinity of the oasis: for even the most callous Shul'kra know that sending anyone into the open desert means certain death.
>>

Type: SPRPG


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Story & Lore Mini-Contests: Remote Building
  • The Theme is "remote building". It can be a story including/about a remote building, the genre can range from Gothic horror to action and adventure.
2D Art Mini-Contests: Icons' Prison - Results
  • #1 Sin'dorei - #2 I3lackDeath - #3 Apheraz Lucent
  • Every contest's prizes for the period of 27th of October to 27th of December are raised by 150%!


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UI & Leveling & Clans & Development

  • Heart of the Swarm - UI Update
  • Heart of the Swarm - Leveling
  • Clan System
  • Starcraft II - Creative Development

Battle.net's UI is getting a revamp with Heart of the Swarm's release and it's nothing small! Check 5 screenshots below! [Official Post]


The next Heart of the Swarm beta update will introduce Leveling!
By playing either matchmaking or custom games, you will gain xp points at the end of every match for the race you were playing as.
Level-ups will grant you decals/portraits. [Official Post]


Clans are being introduced with Heart of the Swarm! Anyone can make one and once you're in a clan, you will have access to the clan window, where you will be able to communicate with the rest of your clan through a private chat. The Clan Window also contains an info tab posted by officers&leader, a members roster and a news tab.
Clans will have a limit of 50 members. However, Groups will also be coming, which will basically be a larger version of Clans. [Official Post]


Starcraft II developers are now answering questions reaching back to Wings of Liberty!
An answer would be:
Question: How did the Terrans enjoy such rapid population growth and colonization of the Koprulu sector when all they had to work with were four broken-down ships? According to the lore, four ships containing 40,000 humans crash-landed and established three colonies in 2259.The events of StarCraft 1 occur in ~2500.Yet it seems like the Confederacy/Dominion are full empires with many worlds and billions of residents. For instance, Tarsonis had at least two billion. No matter how I figure survival and reproduction rates, I just can't see how it makes sense.
Answer: This is an excellent question, and one that has been discussed internally for several years. I've always said that these were four crashed colony ships. So while much of their technology was lost, there were certainly means to ensure a foothold on a new, hostile planet – frozen embryos, frozen fertilized eggs, certainly extensive cloning. There were also methods of boosting food production to support explosive population growth. Mmm, tasty nutrient paste! One tablespoon does you for the whole day!

Because this tech was harnessed by survivors who only had a fraction of their intended equipment, it was lost 50 or so years after planetfall. But that was enough to swell the starting figures quite a bit. Let's suppose those starting figures get us up to 400,000 within 30 years of crashing. (Ambitious, I know, but a civilization that can build massive interstellar ships could certainly create such tech.) We should assume that for the first five or six generations, there was enormous social pressure (if not legal) on all fertile adults to spawn as many offspring as possible. Families of ten or more children. By the third or so generation, infant mortality rates might have risen a bit as the old tech broke down, but they would have dropped again as the colonists rebuilt their technological infrastructure. Now the numbers start to make sense.​

View - Part 1 / Part 2 / Part 3 / Part 4



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Patch 1.0.5 & Monster Power & Infernal Machine

  • Patch 1.0.5 fully released
  • Monster Power
  • Event: Infernal Machine

Patch 1.0.5 is now released as a stable patch, featuring Monster Power, a new event Infernal Machine and so on. [Patch Notes]

「Monster Power」

The Monster Power feature lets the player choose the difficulty of the game in more detail, but reducing/increasing the damage+HP of enemy units, however item drops etc. will scale with the selected Monster Power. Harder = Better loot. [Official Post]


「Infernal Machine」

Once players hit level 60, they will be able to forge a construct called the Infernal Machine, allowing them to fight bosses in pairs for great rewards! [Official Post]



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5.1 PTR & Challenge Mode Gear

  • Patch 5.1 now on PTR
  • Unique Challenge Mode Gear Effects

Patch 5.1 for WoW is now available on public test realms, in which the Pandaren Campaign begins, along with additions to pet battles, etc. [Official Post]

5-Players groups can do challenge modes in MoP, which is basically playing through heroic dungeons and setting a time record. The best will not only show up on a leaderboard, but will also receive unique looking gear effects! [Official Post]

Death Knight

Druid

Hunter

Mage

Monk

Paladin

Priest

Rogue

Shaman

Warlock

Warrior



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Questions

Answered

Rules




Trigger/Jass Related:
  • [Easy] What are the 3 standard Unit Indexing systems? Who are their authors? (+1)
  • [Easy] Other than code and arguments, what can make a function marginally slower? Why? (+1)
  • [Moderate] Which spell/system resource is getting a DC after it gets updated? (+2)
  • [Moderate] Who once said that there should be a section completely designated to Nestharus? (+2)
  • [Hard] What is the op limit in terms of integer incrementation? (Special Reward)

Site:

  • How many custom chat icons are currently in place? (The closest guess wins) (+5)
  • Who's Dragonson's "wife" on the Hive, which he got by a proposal that the Offtopic section talked long time about? (+2)
  • For what special day did the Hive get new rep gems, background, etc. this year? (+1)
  • What is the most recent sticky in the Map Development Forum? [Sub-forums also count] (+1)

World Editor Related:

  • How do you raise/lower doodads? [Hotkey] (+1)
  • Name the 3 possible views in the world editor. (+2)

Lore Related:

  • What is Mists of Pandaria's storyline about? Very vaguely, no details. (+1)

Community:

  • What is CrazyRussian's account name on "deviantArt"? (+2)

  • The objective is to answer as many questions as possible and get the most answers right to earn reputation points!
  • You are not allowed to edit your post with new answers, just double post if you have to.
  • Everyone except for Magtheridon96, I3lackDeath, Apheraz Lucent is allowed to participate.


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Staff:
  • -Grendel joins the Staff as a Resource Moderator, mainly moderating the models section.
  • Pharaoh_ is once again active.

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Site:
  • The Hive Workshop is now hosting a Minecraft server! Check out this thread for all the information you need.
  • Please consult the thread Known Bugs & FRI before making a bug report, perhaps the specific bug has already been reported!
 
Last edited:

LeP

LeP

Level 13
Joined
Feb 13, 2008
Messages
543
What is the op limit in terms of integer incrementation?

I don't know if i understand this correctly but here's my interpretation:

JASS:
function test takes nothing returns nothing
    local integer i = 4
    set i = i +3
endfunction

So, how many set i = i +3 could we put into that function without hitting the op limit.
Using grimoire we get the following bytecode:
Code:
test :: 0 0 4:integer 0x5:local 92:i
test :: 0 4:integer 196 0xc:literal 4
test :: 0 0 196 0x11:set 92:i

test :: 0 4:integer 197 0xe:read 92:i
test :: 0 0 197 0x13:push 0
test :: 0 4:integer 198 0xc:literal 3
test :: 0 0 199 0x14:setreg 0
test :: 198 199 199 0x20:add 0
test :: 0 0 199 0x11:set 92:i

test :: 0 0 0 0x27:return 0

We use the magic number of 300000 opcodes per thread.
As we can see 4 opcodes are used for local declaration and returning from the function.
So the line set i = i +3 uses 6 opcodes.
So either we can put (300000 - 4)/6 =~ 49999 additions in the function or without the var declaration and return ofc. 50000 additions.
 
LeP is correct.
I told you in ML, 50000 is the correct answer. (49999 is acceptable too, because off by 1 errors here are totally understandable :p)

Illidian(Evil)X was also very, very close.

Look at this file I compiled using results Yixx gave me:

Code:
3	42857	(This is exactly what Illidian(Evil)X said)
5	45454
15	48387
20	48780
25	49019
30	49180
35	49295
40	49382
45	49450
50	49504
55	49549
60	49586
65	49618
70	49645
75	49668
80	49689
85	49707
90	49723
95	49738
100	49751
1000	49973
10000	49996
20000	49997

The numbers on the left represent the number of incrementations per function execution.
The numbers on the right represent the integer that was displayed :p
 
Level 4
Joined
Jul 18, 2009
Messages
81
What are the 3 standard Unit Indexing systems? Who are their authors?
AutoIndex - grim001
AIDS (apparently) - Jesus4Lyf
Then I would say PUI - Cohadar since Dusk graveyarded his UnitIndexingUtils.

For what special day did the Hive get new rep gems, background, etc. this year?
Isn't it international talk like a pirate day, rather than just pirate's day?

What is Mists of Pandaria's storyline about? Very vaguely, no details.
Pandas :p
 
AutoIndex - grim001
AIDS (apparently) - Jesus4Lyf
Then I would say PUI - Cohadar since Dusk graveyarded his UnitIndexingUtils.
You're only partially right. (2 right, 1 wrong)
Isn't it international talk like a pirate day, rather than just pirate's day?
Correct as well.

The Cataclysm cleared some mist and opened up Pandaria to the outside world, allowing the Horde and Alliance to go there and wreak havoc.

Undetailed enough?
Lolokay yeah.
 
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Although PUI is a well-known Unit Indexing system, I didn't include it as an answer because I don't even know if my fellow Spell/System moderators allow anything other than AutoIndex, AIDS or UnitIndexer. :S

(Yes, those are the correct answers, and depending on whether Kael allows people to take multiple guesses, either Fledermaus or Radamantus get the prize.)

edit
@Radamantus:
Here, marginally means only slightly. Something of very, very little significance.

edit
Which spell/system resource is getting a DC after it gets updated? (+2)
Files I/O by Nestharus

Correct.
KAEL GET IN HERE.
 
Level 4
Joined
Jul 18, 2009
Messages
81
Other than code and arguments, what can make a function marginally slower? Why?
Longer variable names? Because Nestharus says so!
 
I was more shocked that something by Nestharus could be a standard.

Oh come on :p
Given that he has a hundred systems/snippets (more or less)
There are bound to be at least 10 that are good (assuming that 90% of what people write is stuff they write because they /can/ write it, like stacks and linked lists)

Then again, how do we define a "standard resource"?
In my opinion, a standard resource has to be:
- Approved, meaning it follows convention, meets requirements and is good enough.
- Used by the people often (If people like it and it's good, it's a standard)

edit
Other than code and arguments, what can make a function marginally slower? Why?
Longer variable names? Because Nestharus says so!

Technically wrong.
Note: I said TECHNICALLY. I'm talking about a function, but you said variable. ;)

Also, I'm looking for an actual reason why :p (It's a really easy question)
 
Level 4
Joined
Jul 18, 2009
Messages
81
Ok, I assume multiple guesses are allowed because Linaze had lots for the chat icon question.

Other than code and arguments, what can make a function marginally slower? Why?
Longer function names. As for why, I can't find a reason other than wc3 VM being weird and making the length of the function name (and variables) matter in terms of speed..
 
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