- Joined
- May 21, 2013
- Messages
- 1,637
the map is very good indeed!! I really like the waterfalls
minor sugestions:
I see you try to make the creeps to perfect fit like a pure murlock camp, pure lizzard camp, pure harpy camp...
while that is great for centaurs, murlocks and razormane it may have some problems for others creeps like:
1) thunder lizzards, those guys have splash damage, so having 3 thunder lizzards are dangerous for humans who creeps with the militia (for expand fast).
2) harpies, undeads can´t take airborne creeps until tier 2 (nerubians with web skill developed or the item buyable at shop). while orcs,humans and NE have trolls, dwarf riflemans and archers in tier 1.
3) Wildkins in the red creep, 5 melee units only, that creep can be killed with 1-2 air unit (murlocks in the mana fountain have ensnare so they can counter air).
I sugest to re-think those creeps
is good to have melee and caster creeps (caster with mana for mana burn target).
mixing races is also cool like I don´t know:
wildkins and lizzards 2 wildkins level 4 and 2 lizzards level 3 so you have melee and ranged units together.
also you can use creeps of others tilesets, you can have some sunken ruins crabs or makuras in the water parts.
of course this is just a subjetive sugestion, do as you wish
hope to help
good luck and see ya
minor sugestions:
I see you try to make the creeps to perfect fit like a pure murlock camp, pure lizzard camp, pure harpy camp...
while that is great for centaurs, murlocks and razormane it may have some problems for others creeps like:
1) thunder lizzards, those guys have splash damage, so having 3 thunder lizzards are dangerous for humans who creeps with the militia (for expand fast).
2) harpies, undeads can´t take airborne creeps until tier 2 (nerubians with web skill developed or the item buyable at shop). while orcs,humans and NE have trolls, dwarf riflemans and archers in tier 1.
3) Wildkins in the red creep, 5 melee units only, that creep can be killed with 1-2 air unit (murlocks in the mana fountain have ensnare so they can counter air).
I sugest to re-think those creeps
is good to have melee and caster creeps (caster with mana for mana burn target).
mixing races is also cool like I don´t know:
wildkins and lizzards 2 wildkins level 4 and 2 lizzards level 3 so you have melee and ranged units together.
also you can use creeps of others tilesets, you can have some sunken ruins crabs or makuras in the water parts.
of course this is just a subjetive sugestion, do as you wish
hope to help
good luck and see ya