Here's my workflow:
- Make model in Blender
- Texture model in Blender
- Export as .3ds file
- Import into gmax VIA THE SCRIPT from this website, DO NOT import it via gmax's built in importer, it discards uv coordinates, and gmax's uv editor is next to useless.
- Rig it and animate it in gmax.
- Export it with the Dex script.
- Load it up in War3ModelEditor and add last minute touches (such as re assigning the proper texture, dex script doesn't do textures, or adding a particle emitter if you like).
- Open up in warcraft 3
- Reopen up in warcraft 3 because I screwed something up along the way.