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Nuclear Strike

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Somedays ago, i was playing a map with a stupid nuclear spell that just shoots a mortar on an area.
This shows how to make a TRUE Nuclear Strike.

1- Open the attached map and export the bomb model and the explosion sound.

2- Create a custom ability based on the Cluster Rockets ability.

3- Change the projectile model to the bomb model. Set his missile count to 1, change the area of effect to a larger one, increase his damage, and change his description.

4- Create the following trigger:


Events:
Unit - A unit begins casting an ablity.

Conditions:
Ablity begin cast equal to Nuclear Strike.

Actions:
Wait 1.00 seconds <--- Time until the projectile reachs the target.
Play Sound (sound of the explosion)
Fade out and back in over 4 seconds using white mask with color100%, 100%, 100%.


5- It is done.

On the attached map you can know how to make it if you dont have understanded some things on this tutorial.

Thanks to Illidan(Evil)X for creating this nice model.
 
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» Tutorial Submission «

The » Tutorial Submission « forum is reserved for tutorial submissions only. Please refer to the General Tutorial Submitting Rules and Guidelines before posting tutorials:
The content of the tutorial should be in the post. We won't accept attached .doc / html documents, nor images that have all the contents of the tutorial.
This prohibition includes maps unless the tutorial explains them in detail.

The tutorial must include plenty of content. A tutorial only existing of a few lines is not acceptable.
Detailed contents or step by step instructions are mandatory when submitting tutorials.


The included spell does seem to be very useful; it belongs in our Spells and Systems Sub-Forum.

~ Thread moved.
 
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