- Joined
- Oct 2, 2006
- Messages
- 1,317
Somedays ago, i was playing a map with a stupid nuclear spell that just shoots a mortar on an area.
This shows how to make a TRUE Nuclear Strike.
1- Open the attached map and export the bomb model and the explosion sound.
2- Create a custom ability based on the Cluster Rockets ability.
3- Change the projectile model to the bomb model. Set his missile count to 1, change the area of effect to a larger one, increase his damage, and change his description.
4- Create the following trigger:
Events:
Unit - A unit begins casting an ablity.
Conditions:
Ablity begin cast equal to Nuclear Strike.
Actions:
Wait 1.00 seconds <--- Time until the projectile reachs the target.
Play Sound (sound of the explosion)
Fade out and back in over 4 seconds using white mask with color100%, 100%, 100%.
5- It is done.
On the attached map you can know how to make it if you dont have understanded some things on this tutorial.
Thanks to Illidan(Evil)X for creating this nice model.
This shows how to make a TRUE Nuclear Strike.
1- Open the attached map and export the bomb model and the explosion sound.
2- Create a custom ability based on the Cluster Rockets ability.
3- Change the projectile model to the bomb model. Set his missile count to 1, change the area of effect to a larger one, increase his damage, and change his description.
4- Create the following trigger:
Events:
Unit - A unit begins casting an ablity.
Conditions:
Ablity begin cast equal to Nuclear Strike.
Actions:
Wait 1.00 seconds <--- Time until the projectile reachs the target.
Play Sound (sound of the explosion)
Fade out and back in over 4 seconds using white mask with color100%, 100%, 100%.
5- It is done.
On the attached map you can know how to make it if you dont have understanded some things on this tutorial.
Thanks to Illidan(Evil)X for creating this nice model.
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