- Joined
- Jul 19, 2009
- Messages
- 8
I wish to create a nuclear silo that is completely self sufficient and may launch nukes to anywhere on the map.
This means that the nuclear silo itself would have a nuclear launch skill, which will launch a missile out if itself when used.
So far what I did is the following:
Now I may try to cast the spell with no nuke, however, when I do so it says "No Calldowns available".
What gives?
I'm new to starcraft 2's map editor, and so far it seems a lot less intuitive than warcraft 3's. Maybe I just don't get the design scheme.
This means that the nuclear silo itself would have a nuclear launch skill, which will launch a missile out if itself when used.
So far what I did is the following:
- Duplicated the ghost unit.
- Changed this unit's name to nuclear silo.
- Duplicated Ghost Academy's actor and set it to nuclear silo.
- (Now nuclear silo looks like a ghost academy and has a ghost's skillset).
- Modified nuclear strike ability to have a range of 500.
- Removed the requirement of "Have Nuke" from nuclear strike ability.
- Duplicated the ability of Ghost Academy Arm Magazine (Nuke) and granted it to Nuclear Silo.
Now I may try to cast the spell with no nuke, however, when I do so it says "No Calldowns available".
What gives?
I'm new to starcraft 2's map editor, and so far it seems a lot less intuitive than warcraft 3's. Maybe I just don't get the design scheme.